Autonomous Dogfight Decision-Making for Air Combat Based on Reinforcement Learning with Automatic Opponent Sampling

The field of autonomous air combat has witnessed a surge in interest propelled by the rapid progress of artificial intelligence technology. A persistent challenge within this domain pertains to autonomous decision-making for dogfighting, especially when dealing with intricate, high-fidelity nonlinear aircraft dynamic models and insufficient information. In response to this challenge, this paper introduces reinforcement learning (RL) to train maneuvering strategies. In the context of RL for dogfighting, the method by which opponents are sampled assumes significance in determining the efficacy of training. Consequently, this paper proposes a novel automatic opponent sampling (AOS)-based RL framework where proximal policy optimization (PPO) is applied. This approach encompasses three pivotal components: a phased opponent policy pool with simulated annealing (SA)-inspired curriculum learning, an SA-inspired Boltzmann Meta-Solver, and a Gate Function based on the sliding window. The training outcomes demonstrate that this improved PPO algorithm with an AOS framework outperforms existing reinforcement learning methods such as the soft actor–critic (SAC) algorithm and the PPO algorithm with prioritized fictitious self-play (PFSP). Moreover, during testing scenarios, the trained maneuvering policy displays remarkable adaptability when confronted with a diverse array of opponents. This research signifies a substantial stride towards the realization of robust autonomous maneuvering decision systems in the context of modern air combat.

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Publication Details

Journal
Aerospace
Published
2025-03-20
DOI
https://doi.org/10.3390/aerospace12030265
Citations
5
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
24.97

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article

Autonomous Dogfight Decision-Making for Air Combat Based on Reinforcement Learning with Automatic Opponent Sampling

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5 citations
Aerospace
Guidance and Control Systems
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article

Autonomous Dogfight Decision-Making for Air Combat Based on Reinforcement Learning with Automatic Opponent Sampling

C. Chen, Mo Li, Tao Song, Maolong Lv, Defu Lin
article en
5 citations

Abstract

The field of autonomous air combat has witnessed a surge in interest propelled by the rapid progress of artificial intelligence technology. A persistent challenge within this domain pertains to autonomous decision-making for dogfighting, especially when dealing with intricate, high-fidelity nonlinear aircraft dynamic models and insufficient information. In response to this challenge, this paper introduces reinforcement learning (RL) to train maneuvering strategies. In the context of RL for dogfighting, the method by which opponents are sampled assumes significance in determining the efficacy of training. Consequently, this paper proposes a novel automatic opponent sampling (AOS)-based RL framework where proximal policy optimization (PPO) is applied. This approach encompasses three pivotal components: a phased opponent policy pool with simulated annealing (SA)-inspired curriculum learning, an SA-inspired Boltzmann Meta-Solver, and a Gate Function based on the sliding window. The training outcomes demonstrate that this improved PPO algorithm with an AOS framework outperforms existing reinforcement learning methods such as the soft actor–critic (SAC) algorithm and the PPO algorithm with prioritized fictitious self-play (PFSP). Moreover, during testing scenarios, the trained maneuvering policy displays remarkable adaptability when confronted with a diverse array of opponents. This research signifies a substantial stride towards the realization of robust autonomous maneuvering decision systems in the context of modern air combat.

AerospaceVol. 12(3)
Beijing Institute of Technology (CN), Air Force Engineering University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 1%
Guidance and Control Systems
24.97
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