Enhancing Immersive Sensemaking with Gaze-Driven Recommendation Cues

Sensemaking is a complex task that places a heavy cognitive demand on individuals. With the recent surge in data availability, making sense of vast amounts of information has become a significant challenge for many professionals, such as intelligence analysts. Immersive technologies such as mixed reality offer a potential solution by providing virtually unlimited space to organize data. However, the difficulty of processing, filtering relevant information, and synthesizing insights remains. We proposed using eye-tracking data from mixed reality head-worn displays to derive the analyst’s perceived interest in documents and words, and convey that part of the mental model to the analyst. The global interest of the documents is reflected in their color, and their order on the list, while the local interest of the documents is used to generate focused recommendations for a document. To evaluate these recommendation cues, we conducted a user study with two conditions: a gaze-aware system, EyeST, and a “Freestyle” system without gaze-based visual cues. Our findings reveal that the EyeST helped analysts stay on track by reading more essential information while avoiding distractions. However, this came at the cost of reduced focused attention and perceived system performance. The results of our study highlight the need for explainable AI in human-AI collaborative sensemaking to build user trust and encourage the integration of AI outputs into the immersive sensemaking process. Based on our findings, we offer a set of guidelines for designing gaze-driven recommendation cues in an immersive environment.

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Publication Details

Published
2025-03-19
DOI
https://doi.org/10.1145/3708359.3712103
Citations
5
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
9.68

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article

Enhancing Immersive Sensemaking with Gaze-Driven Recommendation Cues

Chris North, Kylie Davidson, Kirsten Whitley, Ibrahim Asadullah Tahmid et al.
5 citations
Gaze Tracking and Assistive Technology
9.68
article

Enhancing Immersive Sensemaking with Gaze-Driven Recommendation Cues

Chris North, Kylie Davidson, Kirsten Whitley, Ibrahim Asadullah Tahmid, Doug A. Bowman
article en
5 citations

Abstract

Sensemaking is a complex task that places a heavy cognitive demand on individuals. With the recent surge in data availability, making sense of vast amounts of information has become a significant challenge for many professionals, such as intelligence analysts. Immersive technologies such as mixed reality offer a potential solution by providing virtually unlimited space to organize data. However, the difficulty of processing, filtering relevant information, and synthesizing insights remains. We proposed using eye-tracking data from mixed reality head-worn displays to derive the analyst’s perceived interest in documents and words, and convey that part of the mental model to the analyst. The global interest of the documents is reflected in their color, and their order on the list, while the local interest of the documents is used to generate focused recommendations for a document. To evaluate these recommendation cues, we conducted a user study with two conditions: a gaze-aware system, EyeST, and a “Freestyle” system without gaze-based visual cues. Our findings reveal that the EyeST helped analysts stay on track by reading more essential information while avoiding distractions. However, this came at the cost of reduced focused attention and perceived system performance. The results of our study highlight the need for explainable AI in human-AI collaborative sensemaking to build user trust and encourage the integration of AI outputs into the immersive sensemaking process. Based on our findings, we offer a set of guidelines for designing gaze-driven recommendation cues in an immersive environment.

United States Department of Defense (US), Virginia Tech (US)
National Science Foundation
Openalex Percentile: Top 2%
Gaze Tracking and Assistive Technology
9.68
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