Experiential Learning in Geometry: Integrating Virtual Reality for Deeper Understanding

This paper investigates the integration of experiential learning and virtual reality (VR) technology in geometry instruction to enhance students' deeper understanding of geometric concepts. The study aims to evaluate the effectiveness of using VR in experiential learning activities in improving students' comprehension and application of knowledge in Mathematics. The research method combines an experimental model with two groups: one group engages in geometry lessons using VR, while the other follows traditional teaching methods. Data were collected through pre- and post-test assessments, student satisfaction surveys, and analysis of learning behaviors. Results indicate that the use of VR in geometry teaching helps students develop spatial thinking skills and fosters greater interaction during learning. The study also reveals that VR can enhance student engagement, improve memory retention, and deepen understanding of complex geometric concepts. These findings open new pathways for the application of modern educational technologies to improve Mathematics teaching quality in secondary schools.

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Publication Details

Journal
Journal of Advances in Education and Philosophy
Published
2025-03-04
DOI
https://doi.org/10.36348/jaep.2025.v09i03.001
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Experiential Learning in Geometry: Integrating Virtual Reality for Deeper Understanding

Ngo Duc Duy, Tran Thi Huong, N.Q. Khánh, Le Ngoc Son et al.
Journal of Advances in Education and Philosophy
Educational Games and Gamification
article

Experiential Learning in Geometry: Integrating Virtual Reality for Deeper Understanding

Ngo Duc Duy, Tran Thi Huong, N.Q. Khánh, Le Ngoc Son, Nguyen Thi Dinh, Đức Anh Nguyễn, P T B Ngoc, Tran Thi Que, Do Thi Thu Trang
article en

Abstract

This paper investigates the integration of experiential learning and virtual reality (VR) technology in geometry instruction to enhance students' deeper understanding of geometric concepts. The study aims to evaluate the effectiveness of using VR in experiential learning activities in improving students' comprehension and application of knowledge in Mathematics. The research method combines an experimental model with two groups: one group engages in geometry lessons using VR, while the other follows traditional teaching methods. Data were collected through pre- and post-test assessments, student satisfaction surveys, and analysis of learning behaviors. Results indicate that the use of VR in geometry teaching helps students develop spatial thinking skills and fosters greater interaction during learning. The study also reveals that VR can enhance student engagement, improve memory retention, and deepen understanding of complex geometric concepts. These findings open new pathways for the application of modern educational technologies to improve Mathematics teaching quality in secondary schools.

Journal of Advances in Education and PhilosophyVol. 9(03)
Openalex Percentile: Top 95%
Educational Games and Gamification
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