How far along the future path do individuals recognize the path for stepping on multiple footfall targets? A new evaluation method under virtual reality
The rate of stepping failure was significantly higher under the N + 3 condition compared to the other three conditions. This finding suggests that young individuals are capable of recognizing footfall targets approximately two rows ahead when performing the VR multi-target stepping (VR-MTS) task but encounter difficulties when attempting to recognize targets located three rows ahead. Under the N + 3 condition, participants frequently stepped onto distractor squares, indicating a failure to recognize the stepping target situated three rows ahead, resulting in a random selection of the square to step on. Based on these findings, we conclude that the VR-MTS task is a valid method for evaluating visual recognition of the future path while stepping on multiple footfall targets.
Authors
- Kazuyuki Sato (ORCID: https://orcid.org/0009-0003-5020-2460)
- Minoru Yamada (ORCID: https://orcid.org/0000-0003-3291-0175)
- Takahiro Higuchi (ORCID: https://orcid.org/0000-0002-1989-736X)
- Junki Inoue
- Ryotaro Waki
Institutions
- University of Tsukuba (JP)
- Sony Computer Science Laboratories (JP)
- National Rehabilitation Center for Persons with Disabilities (JP)
- Tokyo Metropolitan University (JP)
- Friedrich Schiller University Jena (DE)
Publication Details
- Journal
- Frontiers in Sports and Active Living
- Published
- 2025-03-19
- DOI
- https://doi.org/10.3389/fspor.2025.1526576
- Citations
- 1
- Primary Topic
- Balance, Gait, and Falls Prevention
- Type
- article
- Field-Weighted Citation Impact
- 4.76