Reinforcement Learning for Optimize Coverage in Art Gallery Problem Using Q-Learning Based in Grid World

This paper presents a novel approach to solving the Art Gallery Problem (AGP) using a grid-based system and Reinforcement Learning (RL) in a two-dimensional space. The algorithm converts complex polygons into grids to simplify coverage calculations, allowing for scalable extensions. The method employs a Q-learning agent that interacts with the environment to optimize guard placement by balancing the number of guards and the coverage area. Experiments show that finer grid densities improve accuracy, while parameter adjustments (<inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\alpha $ </tex-math></inline-formula>, <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\gamma $ </tex-math></inline-formula>, <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\varepsilon $ </tex-math></inline-formula>) significantly impact performance. The algorithm effectively handles varying map complexities, demonstrating robust and efficient coverage solutions.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3553036
Primary Topic
Art History and Market Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Reinforcement Learning for Optimize Coverage in Art Gallery Problem Using Q-Learning Based in Grid World

Yuan‐Hsun Liao, Po-Chun Chang, Hsiao-Hui Li
IEEE Access
Art History and Market Analysis
article

Reinforcement Learning for Optimize Coverage in Art Gallery Problem Using Q-Learning Based in Grid World

Yuan‐Hsun Liao, Po-Chun Chang, Hsiao-Hui Li
article en

Abstract

This paper presents a novel approach to solving the Art Gallery Problem (AGP) using a grid-based system and Reinforcement Learning (RL) in a two-dimensional space. The algorithm converts complex polygons into grids to simplify coverage calculations, allowing for scalable extensions. The method employs a Q-learning agent that interacts with the environment to optimize guard placement by balancing the number of guards and the coverage area. Experiments show that finer grid densities improve accuracy, while parameter adjustments (<inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\alpha $ </tex-math></inline-formula>, <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\gamma $ </tex-math></inline-formula>, <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\varepsilon $ </tex-math></inline-formula>) significantly impact performance. The algorithm effectively handles varying map complexities, demonstrating robust and efficient coverage solutions.

IEEE AccessVol. 13
Tunghai University (TW), National Kaohsiung Marine University (TW), National Kaohsiung University of Science and Technology (TW)
Openalex Percentile: Top 95%
Art History and Market Analysis
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