RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting

High-fidelity reconstruction is crucial for dense SLAM. Recent popular methods utilize 3D Gaussian splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However, these methods ignore issues of detail and consistency in different parts of the scene. To address this, we propose RGBDS-SLAM, a RGB-D semantic dense SLAM system based on 3D multi-level pyramid Gaussian splatting, which enables high-fidelity dense reconstruction of scene RGB, depth, and semantics. In this system, we introduce a 3D multi-level pyramid Gaussian splatting method that restores scene details by extracting multi-level image pyramids for Gaussian splatting training, ensuring consistency in RGB, depth, and semantic reconstructions. Additionally, we design a tightly-coupled multi-features reconstruction optimization mechanism, allowing the reconstruction accuracy of RGB, depth, and semantic features to mutually enhance each other during the rendering optimization process. Extensive quantitative, qualitative, and ablation experiments on the Replica and ScanNet public datasets demonstrate that our proposed method outperforms current state-of-the-art methods, which achieves great improvement by 11.13% in PSNR and 68.57% in LPIPS.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2025-03-19
DOI
https://doi.org/10.1109/lra.2025.3553049
Citations
2
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
9.99

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article

RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting

Qianyi Zhang, Jingtai Liu, Jinzheng Guang, Chenyang Zhao et al.
2 citations
IEEE Robotics and Automation Letters
Robotics and Sensor-Based Localization
9.99
article

RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting

Qianyi Zhang, Jingtai Liu, Jinzheng Guang, Chenyang Zhao, Zhenzhong Cao, Yinuo Song
article en
2 citations

Abstract

High-fidelity reconstruction is crucial for dense SLAM. Recent popular methods utilize 3D Gaussian splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However, these methods ignore issues of detail and consistency in different parts of the scene. To address this, we propose RGBDS-SLAM, a RGB-D semantic dense SLAM system based on 3D multi-level pyramid Gaussian splatting, which enables high-fidelity dense reconstruction of scene RGB, depth, and semantics. In this system, we introduce a 3D multi-level pyramid Gaussian splatting method that restores scene details by extracting multi-level image pyramids for Gaussian splatting training, ensuring consistency in RGB, depth, and semantic reconstructions. Additionally, we design a tightly-coupled multi-features reconstruction optimization mechanism, allowing the reconstruction accuracy of RGB, depth, and semantic features to mutually enhance each other during the rendering optimization process. Extensive quantitative, qualitative, and ablation experiments on the Replica and ScanNet public datasets demonstrate that our proposed method outperforms current state-of-the-art methods, which achieves great improvement by 11.13% in PSNR and 68.57% in LPIPS.

IEEE Robotics and Automation LettersVol. 10(5)
Nankai University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 3%
Robotics and Sensor-Based Localization
9.99
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RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting — Qianyi Zhang, Jingtai Liu, et al. · IEEE Robotics and Automation Letters (2025) | TGRS Research Map | TGRS