Personalized Gamification a Technological Approach for Student Education: A Systematic Literature Review

Gamification has become an increasingly popular approach in education, applying game elements to increase student motivation and engagement. However, generalized applications often do not consider individual needs, making personalized of gamification important. Personalized aims to tailor game elements to students learning styles and preferences, thereby improving intrinsic motivation and learning outcomes. This research uses the Systematic Literature Review (SLR) method to review gamification personalized trends, methods, framework and provide guidelines for effective implementation in education. This research focuses on several key questions. RQ1: What are the current trends and advancements in personalized gamification. RQ2: Why does student education need personalized gamification. RQ3: How is personalized gamification implemented in student education. This research provides an up-to-date overview of previous research studies related to Personalized Gamification by conducting a Systematic Literature Review (SLR) summarizing 59 relevant journal articles. The research results show that gamification trends in education have steadily increased since 2015, with the adoption of technologies such as Artificial Intelligent (AI), Augmented Reality (AR), mobile, and websites. Personalized gamification has proven effective in enhancing student motivation and engagement by adjusting game elements to individual needs. Various methods such as the Gamification User Type Hexad and Game-Based Learning are employed to support personalized gamification for personalized learning.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3552826
Citations
6
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
20.67
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article

Personalized Gamification a Technological Approach for Student Education: A Systematic Literature Review

Yusep Rosmansyah, Atina Putri, Suma Danu Ristianto
6 citations
IEEE Access
Educational Games and Gamification
20.67
article

Personalized Gamification a Technological Approach for Student Education: A Systematic Literature Review

Yusep Rosmansyah, Atina Putri, Suma Danu Ristianto
article en
6 citations

Abstract

Gamification has become an increasingly popular approach in education, applying game elements to increase student motivation and engagement. However, generalized applications often do not consider individual needs, making personalized of gamification important. Personalized aims to tailor game elements to students learning styles and preferences, thereby improving intrinsic motivation and learning outcomes. This research uses the Systematic Literature Review (SLR) method to review gamification personalized trends, methods, framework and provide guidelines for effective implementation in education. This research focuses on several key questions. RQ1: What are the current trends and advancements in personalized gamification. RQ2: Why does student education need personalized gamification. RQ3: How is personalized gamification implemented in student education. This research provides an up-to-date overview of previous research studies related to Personalized Gamification by conducting a Systematic Literature Review (SLR) summarizing 59 relevant journal articles. The research results show that gamification trends in education have steadily increased since 2015, with the adoption of technologies such as Artificial Intelligent (AI), Augmented Reality (AR), mobile, and websites. Personalized gamification has proven effective in enhancing student motivation and engagement by adjusting game elements to individual needs. Various methods such as the Gamification User Type Hexad and Game-Based Learning are employed to support personalized gamification for personalized learning.

IEEE AccessVol. 13
Bandung Institute of Technology (ID)
Openalex Percentile: Top 1%
Educational Games and Gamification
20.67
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Personalized Gamification a Technological Approach for Student Education: A Systematic Literature Review — Yusep Rosmansyah, Atina Putri, et al. · IEEE Access (2025) | TGRS Research Map | TGRS