Social Virtual Reality as a Solution for Aging Services and Gerontology: Understanding the Older Adults’ Acceptance of Virtual Reality Applications

A demographic shift towards an ageing population necessitates a comprehensive examination of the quality of life of the older adults and a new development on aging service as well as gerontology. Current research has shown that virtual reality has the potential to enhance the well-being of them, including those with social isolation. Technology-mediated communication is vital for social connections in society. Virtual technologies enhance social engagement through social virtual reality. These platforms unite users in simulated virtual reality settings, enabling socialization. Contrary to misconceptions, the older adults have demonstrated high levels of engagement with virtual reality. The older adults have elicited positive responses, engagement and enjoyment. This research aims to enhance the well-being of the older adults by understanding their attitudes toward using social virtual reality for their social life. By investigating the older adults’ acceptance of using these applications, all the factors were tested and correlations were found from the Technology Acceptance Model. The findings also reveal that the “Use of Context” strongly influences “Perceived Ease of Use.” Social virtual reality eliminates the need for face-to-face chatting and enables virtual communication and activities to take place among friends. However, there is a comparatively low recognition rate of adoption among the participating elderly. Interaction designers and academics should emphasize the need for human-computer interaction in these applications.

Authors

Institutions

Publication Details

Journal
Advances in Gerontology
Published
2024-12-01
DOI
https://doi.org/10.1134/s207905702460068x
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Social Virtual Reality as a Solution for Aging Services and Gerontology: Understanding the Older Adults’ Acceptance of Virtual Reality Applications

Kung Wong Lau
1 citations
Advances in Gerontology
Virtual Reality Applications and Impacts
0.37
article

Social Virtual Reality as a Solution for Aging Services and Gerontology: Understanding the Older Adults’ Acceptance of Virtual Reality Applications

Kung Wong Lau
article en
1 citations

Abstract

A demographic shift towards an ageing population necessitates a comprehensive examination of the quality of life of the older adults and a new development on aging service as well as gerontology. Current research has shown that virtual reality has the potential to enhance the well-being of them, including those with social isolation. Technology-mediated communication is vital for social connections in society. Virtual technologies enhance social engagement through social virtual reality. These platforms unite users in simulated virtual reality settings, enabling socialization. Contrary to misconceptions, the older adults have demonstrated high levels of engagement with virtual reality. The older adults have elicited positive responses, engagement and enjoyment. This research aims to enhance the well-being of the older adults by understanding their attitudes toward using social virtual reality for their social life. By investigating the older adults’ acceptance of using these applications, all the factors were tested and correlations were found from the Technology Acceptance Model. The findings also reveal that the “Use of Context” strongly influences “Perceived Ease of Use.” Social virtual reality eliminates the need for face-to-face chatting and enables virtual communication and activities to take place among friends. However, there is a comparatively low recognition rate of adoption among the participating elderly. Interaction designers and academics should emphasize the need for human-computer interaction in these applications.

Advances in GerontologyVol. 14(4)
Hong Kong Shue Yan University (CN)
Openalex Percentile: Top 34%
Virtual Reality Applications and Impacts
0.37
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.