Educational game for conflict mediation training in wartime conditions using large language models

Interpersonal conflicts increase significantly during wartime, negatively impacting psychological well-being and social cohesion. This research introduces an innovative educational game that teaches mediation skills through interactive dialogue with characters generated by large language models (LLMs). The game features dynamically generated conflicts and personalized responses based on player actions, allowing users to practice mediation strategies in a safe, repeatable environment. We implemented the system using the Gemini 1.5 Flash LLM and conducted experiments to optimize model parameters and evaluate the effectiveness of different mediation strategies. Our results demonstrate that the compensation strategy proves most effective in our generated conflict scenarios. The system provides a quantitative method for evaluating mediation strategies, which has been impossible in real-world settings. This novel approach fills a significant gap in mediation education, offering an accessible tool for training mediators, particularly in conflict-affected regions such as Ukraine.

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Publication Details

Journal
CTE Workshop Proceedings
Published
2025-03-18
DOI
https://doi.org/10.55056/cte.939
Primary Topic
Multi-Agent Systems and Negotiation
Type
article
Field-Weighted Citation Impact
0.00
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article

Educational game for conflict mediation training in wartime conditions using large language models

Pavlo V. Merzlykin, Наталя Володимирівна Моісеєнко, Sophia V. Ilkova
CTE Workshop Proceedings
Multi-Agent Systems and Negotiation
article

Educational game for conflict mediation training in wartime conditions using large language models

Pavlo V. Merzlykin, Наталя Володимирівна Моісеєнко, Sophia V. Ilkova
article en

Abstract

Interpersonal conflicts increase significantly during wartime, negatively impacting psychological well-being and social cohesion. This research introduces an innovative educational game that teaches mediation skills through interactive dialogue with characters generated by large language models (LLMs). The game features dynamically generated conflicts and personalized responses based on player actions, allowing users to practice mediation strategies in a safe, repeatable environment. We implemented the system using the Gemini 1.5 Flash LLM and conducted experiments to optimize model parameters and evaluate the effectiveness of different mediation strategies. Our results demonstrate that the compensation strategy proves most effective in our generated conflict scenarios. The system provides a quantitative method for evaluating mediation strategies, which has been impossible in real-world settings. This novel approach fills a significant gap in mediation education, offering an accessible tool for training mediators, particularly in conflict-affected regions such as Ukraine.

CTE Workshop ProceedingsVol. 12
Kryvyi Rih State Pedagogical University (UA), Ukrainian-American Concordia University (UA)
Openalex Percentile: Top 98%
Multi-Agent Systems and Negotiation
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Educational game for conflict mediation training in wartime conditions using large language models — Pavlo V. Merzlykin, Наталя Володимирівна Моісеєнко, et al. · CTE Workshop Proceedings (2025) | TGRS Research Map | TGRS