Virtual reality and augmented reality and their ability to affect personal non-property rights
Virtual reality has an impact on personal non-property rights when there is no warning from the game developer about the possibility of impact on health, and this applies to minors, people with unstable mental health, etc. For example, if a person creates a world similar to the one in which he or she lives with all its secrets, and then this information becomes public for whatever reason, it is logical that the person has the right to compensation for non-pecuniary damage in court, provided that it is possible to prove the offense - the fault of the application administrator, the causal link between the administrator’s actions and the consequences suffered by the user, the damage caused to the user and the consequences. Given that augmented reality is closely related to personal non-property rights, people should be aware that their privacy may be violated by uploading data to the App Store. We risk losing our personal data and violating our non-property rights by agreeing to upload. People are so confident in protecting this data that they ignore companies’ warnings about the risk of information leakage. Thus, based on these ideas, we can argue that laws can regulate relations in virtual reality, and personal non-property rights can be controlled in augmented reality. in the digital space requires constant updating and adaptation to new technologies. Legislation must be flexible and ready for change to effectively protect users’ rights in the virtual environment. iCs can be an innovative solution to resolve disputes arising in virtual spaces. In the digital age, the expansion of personal non-property rights is constantly being influenced. These rights are increasingly linked to virtual rights, as thousands of people live entirely in the virtual world, working, resting, etc., and the question arises whether they have the right to protect their virtual world from unlawful interference. Our answer is yes, they do. Opponents of virtual worlds, games, apps, etc., will argue that this is a new kind of disease that needs to be eradicated and is destroying our children’s psyche. However, lawyers should only pay attention to the problem’s legal aspects, not the mental or psychological problems. The rights in virtual and augmented reality are also related to personal non-property rights, forms of compensation for moral damage, and sometimes property damage, are related to and affect the expansion of these types of rights and are entitled to protection. As in the case of augmented reality, privacy is a major concern for VR. Biometric data, such as finger and handprints, facial geometry, voice prints, and iris or retinal scans, are a big concern for VR data privacy. In summary, VR and AR technology is evolving rapidly, creating innovative forms of interaction as well as new legal issues. To navigate this complex landscape, lawyers must keep abreast of the latest technological advances, be aware of new potential risks, and create appropriate legal frameworks to manage these risks. Collaboration between lawmakers, technologists, and lawyers will be essential to create a legal environment that protects users’ rights, fosters innovation, and supports the promise of virtual reality and augmented reality (VR and AR). Adapting legislation to rapidly changing technological and social realities and adaptations will require continuous improvement. This is the only way to ensure effective protection of the rights and interests of virtual reality participants.
Authors
- Сібілла Богданівна Булеца (ORCID: https://orcid.org/0000-0001-9216-0033)
Institutions
- Human Growth Foundation (US)
Publication Details
- Journal
- Uzhhorod National University Herald Series Law
- Published
- 2025-03-14
- DOI
- https://doi.org/10.24144/2307-3322.2025.87.1.26
- Primary Topic
- Labor Market and Education
- Type
- article
- Field-Weighted Citation Impact
- 0.00