Neural correlates of the uncanny valley effect for robots and hyper-realistic masks

Viewing artificial objects and images that are designed to appear human can elicit a sense of unease, referred to as the 'uncanny valley' effect. Here we investigate neural correlates of the uncanny valley, using still images of androids (robots designed to look human), and humans wearing hyper-realistic silicone masks, as well as still images of real humans, in two experiments. In both experiments, human-like stimuli were harder to distinguish from real human faces than stimuli that were clearly not designed to mimic humans but contain facial features (mechanical robots and Halloween masks). Stimulus evoked potentials (electromagnetic brain responses) did not show convincing differences between faces and either androids or realistic masks when using traditional univariate statistical tests. However, a more sensitive multivariate analysis identified two regions of above-chance decoding, indicating neural differences in the response between human faces and androids/realistic masks. The first time window was around 100-200 ms post stimulus onset, and most likely corresponds to low-level image differences between conditions. The second time window was around 600 ms post stimulus onset, and may reflect top-down processing, and may correspond to the subjective sense of unease characteristic of the uncanny valley effect. Objective neural components might be used in future to rapidly train generative artificial intelligence systems to produce more realistic images that are perceived as natural by human observers.

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Publication Details

Journal
PLoS ONE
Published
2025-03-18
DOI
https://doi.org/10.1371/journal.pone.0311714
Citations
3
Primary Topic
Face Recognition and Perception
Type
article
Field-Weighted Citation Impact
4.29

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article

Neural correlates of the uncanny valley effect for robots and hyper-realistic masks

Ailish Byrne, Daniel H. Baker, Rob Jenkins, Jet G. Sanders et al.
3 citations
PLoS ONE
Face Recognition and Perception
4.29
article

Neural correlates of the uncanny valley effect for robots and hyper-realistic masks

Ailish Byrne, Daniel H. Baker, Rob Jenkins, Jet G. Sanders, Helen Petrie, Shona Fitzpatrick, Alex Headley
article en
3 citations

Abstract

Viewing artificial objects and images that are designed to appear human can elicit a sense of unease, referred to as the 'uncanny valley' effect. Here we investigate neural correlates of the uncanny valley, using still images of androids (robots designed to look human), and humans wearing hyper-realistic silicone masks, as well as still images of real humans, in two experiments. In both experiments, human-like stimuli were harder to distinguish from real human faces than stimuli that were clearly not designed to mimic humans but contain facial features (mechanical robots and Halloween masks). Stimulus evoked potentials (electromagnetic brain responses) did not show convincing differences between faces and either androids or realistic masks when using traditional univariate statistical tests. However, a more sensitive multivariate analysis identified two regions of above-chance decoding, indicating neural differences in the response between human faces and androids/realistic masks. The first time window was around 100-200 ms post stimulus onset, and most likely corresponds to low-level image differences between conditions. The second time window was around 600 ms post stimulus onset, and may reflect top-down processing, and may correspond to the subjective sense of unease characteristic of the uncanny valley effect. Objective neural components might be used in future to rapidly train generative artificial intelligence systems to produce more realistic images that are perceived as natural by human observers.

PLoS ONEVol. 20(3)
University of York (GB), Keele University (GB), London School of Economics and Political Science (GB)
Biotechnology and Biological Sciences Research Council, Economic and Social Research Council
Sustainable cities and communities
Openalex Percentile: Top 7%
Face Recognition and Perception
4.29
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