Exploring the Serial Position Effect Theory in a Virtual Reality User Interface Design

Abstract This study explores the serial position effect (SPE) in virtual reality (VR) user interface (UI) design, a concept extensively used in traditional UIs to enhance user recall by positioning critical information at the beginning or end of a sequence. While SPE is well-documented in non-VR contexts, its effectiveness in VR environments remains underexplored. We conducted an experiment involving 55 students who interacted with various UI designs in a VR setting. The interfaces displayed sequential information through different layouts, including lists and trees. Our findings indicate that while SPE influences recall in conventional settings, its impact in VR is mitigated by factors such as item familiarity and brand recognition. Notably, familiar items positioned mid-sequence were recalled as effectively as those at the start or end, suggesting that prior exposure can override SPE in VR. These results contribute to understanding UI design in immersive environments and suggest that traditional design principles, like SPE, may need adaptation for VR contexts.

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Publication Details

Journal
PRESENCE Virtual and Augmented Reality
Published
2025-01-01
DOI
https://doi.org/10.1162/pres_a_00446
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring the Serial Position Effect Theory in a Virtual Reality User Interface Design

William Hurst, Surendheran Kaliyaperumal, K. Martin Sagayam
1 links
PRESENCE Virtual and Augmented Reality
Virtual Reality Applications and Impacts
article

Exploring the Serial Position Effect Theory in a Virtual Reality User Interface Design

William Hurst, Surendheran Kaliyaperumal, K. Martin Sagayam
article en

Abstract

Abstract This study explores the serial position effect (SPE) in virtual reality (VR) user interface (UI) design, a concept extensively used in traditional UIs to enhance user recall by positioning critical information at the beginning or end of a sequence. While SPE is well-documented in non-VR contexts, its effectiveness in VR environments remains underexplored. We conducted an experiment involving 55 students who interacted with various UI designs in a VR setting. The interfaces displayed sequential information through different layouts, including lists and trees. Our findings indicate that while SPE influences recall in conventional settings, its impact in VR is mitigated by factors such as item familiarity and brand recognition. Notably, familiar items positioned mid-sequence were recalled as effectively as those at the start or end, suggesting that prior exposure can override SPE in VR. These results contribute to understanding UI design in immersive environments and suggest that traditional design principles, like SPE, may need adaptation for VR contexts.

PRESENCE Virtual and Augmented RealityVol. 34
Karunya University (IN), Vellore Institute of Technology University (IN), Wageningen University & Research (NL)
Openalex Percentile: Top 96%
Virtual Reality Applications and Impacts
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Exploring the Serial Position Effect Theory in a Virtual Reality User Interface Design — William Hurst, Surendheran Kaliyaperumal, et al. · PRESENCE Virtual and Augmented Reality (2025) | TGRS Research Map | TGRS