Design and Application of an Intercultural Education Model Using Virtual Reality(VR) : Focusing on garden and landscape visual literacy

This study develops and applies an intercultural education model using Virtual Reality(VR) for intermediate Korean learners, focusing on gardens and landscapes to foster intercultural competence. By integrating visual literacy, the model enables learners to compare, analyze, and reflect on their own and other cultures, helping them move beyond ethnocentric perspectives. Immersive VR experiences facilitated cultural empathy and understanding, highlighting VR’s potential to enhance intercultural awareness in Korean language education. (KAIST)

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Publication Details

Published
2024-12-31
DOI
https://doi.org/10.15652/ink.2024.21.4.63
Primary Topic
Educational Research and Pedagogy
Type
article
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article

Design and Application of an Intercultural Education Model Using Virtual Reality(VR) : Focusing on garden and landscape visual literacy

So Yeon Park
Educational Research and Pedagogy
article

Design and Application of an Intercultural Education Model Using Virtual Reality(VR) : Focusing on garden and landscape visual literacy

So Yeon Park
article en

Abstract

This study develops and applies an intercultural education model using Virtual Reality(VR) for intermediate Korean learners, focusing on gardens and landscapes to foster intercultural competence. By integrating visual literacy, the model enables learners to compare, analyze, and reflect on their own and other cultures, helping them move beyond ethnocentric perspectives. Immersive VR experiences facilitated cultural empathy and understanding, highlighting VR’s potential to enhance intercultural awareness in Korean language education. (KAIST)

Vol. 21(4)
Openalex Percentile: Top 66%
Educational Research and Pedagogy
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Design and Application of an Intercultural Education Model Using Virtual Reality(VR) : Focusing on garden and landscape visual literacy — So Yeon Park · (2024) | TGRS Research Map | TGRS