Perancangan Game Edukasi Seni Budaya "Artsia" sebagai Multimedia Interaktif untuk Siswa Kelas VII di SMPN 2 Purwakarta Menggunakan Aplikasi Unity

This article uses Unity software to discuss the design of the educational game "Artsia" as an interactive multimedia tool for seventh-grade students at SMPN 2 Purwakarta. The integration of arts education into the curriculum is crucial in the era of globalization, helping students appreciate cultural diversity and enhancing creativity. However, challenges such as limited teaching resources and abstract concepts in art education hinder effective learning. To address these issues, "Artsia" was developed as an interactive learning media, combining video, quizzes, and games to engage students actively. The research employs a literature review and Research and Development (R&D) methodology, including the DDD-E model for design and evaluation. The outcome is an accessible mobile application that supports independent learning, aiming to motivate students and improve their understanding of art concepts.

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Publication Details

Journal
Journal of Information System and Education Development
Published
2025-03-17
DOI
https://doi.org/10.62386/jised.v3i1.119
Primary Topic
Edcuational Technology Systems
Type
article
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article

Perancangan Game Edukasi Seni Budaya "Artsia" sebagai Multimedia Interaktif untuk Siswa Kelas VII di SMPN 2 Purwakarta Menggunakan Aplikasi Unity

Nuur Wachid Abdul Majid, Suprih Widodo, Legira Putri Alina Sidik, Reisa Aulia Sodikin
Journal of Information System and Education Development
Edcuational Technology Systems
article

Perancangan Game Edukasi Seni Budaya "Artsia" sebagai Multimedia Interaktif untuk Siswa Kelas VII di SMPN 2 Purwakarta Menggunakan Aplikasi Unity

Nuur Wachid Abdul Majid, Suprih Widodo, Legira Putri Alina Sidik, Reisa Aulia Sodikin
article en

Abstract

This article uses Unity software to discuss the design of the educational game "Artsia" as an interactive multimedia tool for seventh-grade students at SMPN 2 Purwakarta. The integration of arts education into the curriculum is crucial in the era of globalization, helping students appreciate cultural diversity and enhancing creativity. However, challenges such as limited teaching resources and abstract concepts in art education hinder effective learning. To address these issues, "Artsia" was developed as an interactive learning media, combining video, quizzes, and games to engage students actively. The research employs a literature review and Research and Development (R&D) methodology, including the DDD-E model for design and evaluation. The outcome is an accessible mobile application that supports independent learning, aiming to motivate students and improve their understanding of art concepts.

Journal of Information System and Education DevelopmentVol. 3(1)
Indonesia University of Education (ID), Universitas Purwakarta (ID)
Openalex Percentile: Top 98%
Edcuational Technology Systems
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Perancangan Game Edukasi Seni Budaya "Artsia" sebagai Multimedia Interaktif untuk Siswa Kelas VII di SMPN 2 Purwakarta Menggunakan Aplikasi Unity — Nuur Wachid Abdul Majid, Suprih Widodo, et al. · Journal of Information System and Education Development (2025) | TGRS Research Map | TGRS