Playing with Strangeness: Principles of Designing Action Scenarios to Promote Creativity in Children

Abstract As artists and teachers in a Teacher Training Faculty, we have designed proposals for children that transfer our own experience as creators in the studio to the educational field. In this way, the classroom is configured into a versatile workplace, like the studio, allowing us to carry out and analyse different workshops for children with the aim of promoting creativity. These workshops, which we call ‘action scenarios’ take as references the different processes of creating materials and toys for children used by twentieth‐century western artists. This research reflects on the design and implementation of these scenarios with the aim of identifying a series of principles or parameters that can help pre‐school and primary school teachers plan, design and distinguish creative proposals in the visual arts. Four principles are identified: play as a principle of exploration, estrangement as an aesthetic principle, doing as a principle of thinking and cooperation as a principle of possibility. These principles are conceived as a flexible tool to explore and understand creativity in the educational field, especially among education professionals without training in the visual arts.

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Publication Details

Journal
International Journal of Art & Design Education
Published
2025-03-17
DOI
https://doi.org/10.1111/jade.12573
Primary Topic
Creativity in Education and Neuroscience
Type
article
Field-Weighted Citation Impact
0.00
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article

Playing with Strangeness: Principles of Designing Action Scenarios to Promote Creativity in Children

Salvador Cidrás, Estella Freire, Vicente Blanco Mosquera
International Journal of Art & Design Education
Creativity in Education and Neuroscience
article

Playing with Strangeness: Principles of Designing Action Scenarios to Promote Creativity in Children

Salvador Cidrás, Estella Freire, Vicente Blanco Mosquera
article en

Abstract

Abstract As artists and teachers in a Teacher Training Faculty, we have designed proposals for children that transfer our own experience as creators in the studio to the educational field. In this way, the classroom is configured into a versatile workplace, like the studio, allowing us to carry out and analyse different workshops for children with the aim of promoting creativity. These workshops, which we call ‘action scenarios’ take as references the different processes of creating materials and toys for children used by twentieth‐century western artists. This research reflects on the design and implementation of these scenarios with the aim of identifying a series of principles or parameters that can help pre‐school and primary school teachers plan, design and distinguish creative proposals in the visual arts. Four principles are identified: play as a principle of exploration, estrangement as an aesthetic principle, doing as a principle of thinking and cooperation as a principle of possibility. These principles are conceived as a flexible tool to explore and understand creativity in the educational field, especially among education professionals without training in the visual arts.

International Journal of Art & Design EducationVol. 44(2)
Universidade de Santiago de Compostela (ES)
Openalex Percentile: Top 95%
Creativity in Education and Neuroscience
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Playing with Strangeness: Principles of Designing Action Scenarios to Promote Creativity in Children — Salvador Cidrás, Estella Freire, et al. · International Journal of Art & Design Education (2025) | TGRS Research Map | TGRS