Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres

To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seamlessly incorporating interactive hand-drawn sketches with fragments from original paintings. We have designed a multi-scale GAN-based architecture to decompose the generation process into two parts, each responsible for identifying global and local features. To enhance the fidelity of semantic details generated from users' sketched outlines, we introduce a Correspondence Attention module utilizing our Reference Bank strategy. This ensures the creation of high-quality, intricately detailed elements within the artwork. The final result is achieved by carefully blending these local elements while preserving coherent global consistency. Consequently, this methodology enables the production of digital paintings at megapixel scale, accommodating diverse artistic expressions and enabling users to recreate content in a controlled manner. We validate our approach to diverse genres of both Eastern and Western paintings. Applications such as large painting extension, texture shuffling, genre switching, mural art restoration, and recomposition can be successfully based on our framework.

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Publication Details

Journal
Computational Visual Media
Published
2025-03-17
DOI
https://doi.org/10.26599/cvm.2025.9450411
Primary Topic
Aesthetic Perception and Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres

Jie Feng, Sheng Li, Yue Gao, Yiming Zhao et al.
Computational Visual Media
Aesthetic Perception and Analysis
article

Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres

Jie Feng, Sheng Li, Yue Gao, Yiming Zhao, Dewen Guo, Jin Han, Banghao Zhou, Zhouhui Lian, Guoping Wang
article en

Abstract

To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seamlessly incorporating interactive hand-drawn sketches with fragments from original paintings. We have designed a multi-scale GAN-based architecture to decompose the generation process into two parts, each responsible for identifying global and local features. To enhance the fidelity of semantic details generated from users' sketched outlines, we introduce a Correspondence Attention module utilizing our Reference Bank strategy. This ensures the creation of high-quality, intricately detailed elements within the artwork. The final result is achieved by carefully blending these local elements while preserving coherent global consistency. Consequently, this methodology enables the production of digital paintings at megapixel scale, accommodating diverse artistic expressions and enabling users to recreate content in a controlled manner. We validate our approach to diverse genres of both Eastern and Western paintings. Applications such as large painting extension, texture shuffling, genre switching, mural art restoration, and recomposition can be successfully based on our framework.

Computational Visual MediaVol. 11(3)
Peking University (CN), Huawei Technologies (China) (CN), Microsoft Research Asia (China) (CN)
Openalex Percentile: Top 95%
Aesthetic Perception and Analysis
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Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres — Jie Feng, Sheng Li, et al. · Computational Visual Media (2025) | TGRS Research Map | TGRS