The Role of VR Serious Games in Emotion Regulation: An Empirical Evaluation

Negative emotions, if left unaddressed under stress, can lead to mental health disorders, making effective emotional catharsis essential for regulation. In recent years, virtual reality (VR) technology has shown promise in emotion regulation. However, the feasibility of using catharsis-based VR serious games for emotion regulation remains underexplored. To address this gap, we developed a VR serious game based on the principles of catharsis therapy, where users experience various scenarios designed to facilitate the release of negative emotions. By integrating behavioral, physiological (EEG), and subjective measures, this study investigates the feasibility and effectiveness of the game in alleviating negative emotions. The experimental findings validate the potential of this VR serious game as a novel therapeutic tool for emotion regulation, offering an effective means of emotional release and contributing to the improvement of overall quality of life.

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Publication Details

Published
2024-12-06
DOI
https://doi.org/10.1109/iiki65561.2024.00054
Citations
1
Primary Topic
Death Anxiety and Social Exclusion
Type
article
Field-Weighted Citation Impact
0.64

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article

The Role of VR Serious Games in Emotion Regulation: An Empirical Evaluation

Xiangxian Li, Yulong Bian, Juan Liu, Yawen Zheng et al.
1 citations
Death Anxiety and Social Exclusion
0.64
article

The Role of VR Serious Games in Emotion Regulation: An Empirical Evaluation

Xiangxian Li, Yulong Bian, Juan Liu, Yawen Zheng, Xinlei Liu, Chenglei Yang
article en
1 citations

Abstract

Negative emotions, if left unaddressed under stress, can lead to mental health disorders, making effective emotional catharsis essential for regulation. In recent years, virtual reality (VR) technology has shown promise in emotion regulation. However, the feasibility of using catharsis-based VR serious games for emotion regulation remains underexplored. To address this gap, we developed a VR serious game based on the principles of catharsis therapy, where users experience various scenarios designed to facilitate the release of negative emotions. By integrating behavioral, physiological (EEG), and subjective measures, this study investigates the feasibility and effectiveness of the game in alleviating negative emotions. The experimental findings validate the potential of this VR serious game as a novel therapeutic tool for emotion regulation, offering an effective means of emotional release and contributing to the improvement of overall quality of life.

Shandong University (CN)
Shandong University, Ministry of Education, National Natural Science Foundation of China
Openalex Percentile: Top 23%
Death Anxiety and Social Exclusion
0.64
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