Redirection Detection Thresholds for Avatar Manipulation with Different Body Parts

This study investigates how both the body part used to control a VR avatar and the avatar's appearance affect redirection detection thresholds. We conducted experiments comparing hand and foot manipulation of two types of avatars: a hand-shaped avatar and an abstract spherical avatar. Our results show that, irrespective of the body part used, the redirection detection threshold increased by 21% when using the hand avatar compared to the abstract avatar. Additionally, when the avatar's position was redirected toward the body midline, the detection threshold increased by 49% compared to redirection away from the midline. No significant differences in detection thresholds were observed between the hand and foot manipulations. These findings suggest that avatar appearance and redirection direction significantly influence user perception in VR environments, offering valuable insights for the design of full-body VR interactions and human augmentation systems.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-17
DOI
https://doi.org/10.1109/tvcg.2025.3549161
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Redirection Detection Thresholds for Avatar Manipulation with Different Body Parts

Masahiko İnami, Yasuaki Monnai, Michiteru Kitazaki, Azumi Maekawa et al.
IEEE Transactions on Visualization and Computer Graphics
Virtual Reality Applications and Impacts
article

Redirection Detection Thresholds for Avatar Manipulation with Different Body Parts

Masahiko İnami, Yasuaki Monnai, Michiteru Kitazaki, Azumi Maekawa, Ryutaro Watanabe
article en

Abstract

This study investigates how both the body part used to control a VR avatar and the avatar's appearance affect redirection detection thresholds. We conducted experiments comparing hand and foot manipulation of two types of avatars: a hand-shaped avatar and an abstract spherical avatar. Our results show that, irrespective of the body part used, the redirection detection threshold increased by 21% when using the hand avatar compared to the abstract avatar. Additionally, when the avatar's position was redirected toward the body midline, the detection threshold increased by 49% compared to redirection away from the midline. No significant differences in detection thresholds were observed between the hand and foot manipulations. These findings suggest that avatar appearance and redirection direction significantly influence user perception in VR environments, offering valuable insights for the design of full-body VR interactions and human augmentation systems.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(5)
Toyohashi University of Technology (JP), The University of Tokyo (JP)
Reduced inequalities
Openalex Percentile: Top 96%
Virtual Reality Applications and Impacts
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