Approximate Analytical Approach for Spacecraft Pursuit–Evasion Game With Reachability Analysis

The problem of spacecraft pursuit–evasion game is typically represented as a two-player zero-sum differential game. The two-point boundary value problem derived from the Pontryagin minimum principle is usually solved by indirect heuristic or nonlinear programming methods to obtain the saddle point solution. However, these methods are computationally expensive and unsuitable for spacecraft on-orbit implementation. This article proposes an approximate analytical approach by combining optimal control and forward reachable set to solve the pursuit–evasion game efficiently. First, a two-sided optimal control problem is converted into an equivalent one-sided minimum-time problem. Then, an explicit and analytical ellipsoid boundary of the approximate reachable set is proposed to determine the optimal terminal time. The approximation strategy can be obtained simultaneously with the proposed terminal geometric conditions. The numerical simulations demonstrate the effectiveness and efficiency of the proposed real-time approach and at least three orders of magnitude faster compared to existing methods. In addition, a Monte Carlo simulation is performed to assess the numerical robustness and reliability of the method, especially its superiority for the short-term game.

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Publication Details

Journal
IEEE Transactions on Aerospace and Electronic Systems
Published
2025-03-17
DOI
https://doi.org/10.1109/taes.2025.3552073
Citations
1
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
4.99
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Approximate Analytical Approach for Spacecraft Pursuit–Evasion Game With Reachability Analysis

Xiao Yan, Zhen Jia, Dong Ye, Zhaowei Sun
1 citations
IEEE Transactions on Aerospace and Electronic Systems
Guidance and Control Systems
4.99
article

Approximate Analytical Approach for Spacecraft Pursuit–Evasion Game With Reachability Analysis

Xiao Yan, Zhen Jia, Dong Ye, Zhaowei Sun
article en
1 citations

Abstract

The problem of spacecraft pursuit–evasion game is typically represented as a two-player zero-sum differential game. The two-point boundary value problem derived from the Pontryagin minimum principle is usually solved by indirect heuristic or nonlinear programming methods to obtain the saddle point solution. However, these methods are computationally expensive and unsuitable for spacecraft on-orbit implementation. This article proposes an approximate analytical approach by combining optimal control and forward reachable set to solve the pursuit–evasion game efficiently. First, a two-sided optimal control problem is converted into an equivalent one-sided minimum-time problem. Then, an explicit and analytical ellipsoid boundary of the approximate reachable set is proposed to determine the optimal terminal time. The approximation strategy can be obtained simultaneously with the proposed terminal geometric conditions. The numerical simulations demonstrate the effectiveness and efficiency of the proposed real-time approach and at least three orders of magnitude faster compared to existing methods. In addition, a Monte Carlo simulation is performed to assess the numerical robustness and reliability of the method, especially its superiority for the short-term game.

IEEE Transactions on Aerospace and Electronic SystemsVol. 61(4)
Harbin Institute of Technology (CN)
Climate action
Openalex Percentile: Top 7%
Guidance and Control Systems
4.99
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