<i>Benefit Game</i> 2.0: <i>Alien Seaweed Swarms</i>—Exploring the Interplay of Human Activity and Environmental Sustainability

This article presents Benefit Game 2.0, a multiscreen Artificial Life gameplay installation. Saccharina latissima, a seaweed species economically beneficial to humans but threatened by overexploitation, motivates the creation of this artwork. Technically, the authors create an underwater virtual ecosystem consisting of a seaweed swarm and symbiotic fungi, created using procedural content generation via machine learning and rule-based methods. Moreover, the work features a unique cybernetic loop structure, incorporating audience observation and game token interactions. This virtual system is also symbolically influenced in real time by indoor carbon dioxide measurements, serving as an artistic metaphor for the broader impacts of climate change. This integration with the physical game machine underscores the fragile relationship between human activities and the environment under severe global climate change and immerses the audience in the challenging balance between sustainability and profit seeking in this context.

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Publication Details

Journal
Artificial Life
Published
2025-01-01
DOI
https://doi.org/10.1162/artl_a_00468
Citations
1
Primary Topic
Cephalopods and Marine Biology
Type
article
Field-Weighted Citation Impact
3.03
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article

Benefit Game 2.0: Alien Seaweed Swarms—Exploring the Interplay of Human Activity and Environmental Sustainability

Ziwei Wu, Kang Zhang, Dan-Lu Fei
1 citations
Artificial Life
Cephalopods and Marine Biology
3.03
article

Benefit Game 2.0: Alien Seaweed Swarms—Exploring the Interplay of Human Activity and Environmental Sustainability

Ziwei Wu, Kang Zhang, Dan-Lu Fei
article en
1 citations

Abstract

This article presents Benefit Game 2.0, a multiscreen Artificial Life gameplay installation. Saccharina latissima, a seaweed species economically beneficial to humans but threatened by overexploitation, motivates the creation of this artwork. Technically, the authors create an underwater virtual ecosystem consisting of a seaweed swarm and symbiotic fungi, created using procedural content generation via machine learning and rule-based methods. Moreover, the work features a unique cybernetic loop structure, incorporating audience observation and game token interactions. This virtual system is also symbolically influenced in real time by indoor carbon dioxide measurements, serving as an artistic metaphor for the broader impacts of climate change. This integration with the physical game machine underscores the fragile relationship between human activities and the environment under severe global climate change and immerses the audience in the challenging balance between sustainability and profit seeking in this context.

Artificial LifeVol. 31(3)
Hong Kong University of Science and Technology (HK), University of Hong Kong (HK)
Openalex Percentile: Top 12%
Cephalopods and Marine Biology
3.03
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