Design, programming, and evaluation of a serious game web application to memorise drug classification and properties
A score increase of around 3 points was observed (95 % confidence interval of [3.8; 2.7] in the third year and of [4.3; 2.8] in the fourth year) between pre- and post-test and a high user satisfaction rate, due to the game's accessibility, playability and effective gamification techniques, including corrective feedback and safe, non-judgmental single mode, was observed. Therefore, Apothiquiz provides a valuable complementary retrieval strategy for pharmacy education.
Authors
- Marc Pudlo (ORCID: https://orcid.org/0000-0002-3575-0253)
- Frédéric Dadeau (ORCID: https://orcid.org/0000-0003-0794-5819)
- François Garnier (ORCID: https://orcid.org/0000-0002-5056-9567)
- Anne‐Laure Clairet (ORCID: https://orcid.org/0000-0001-6938-6771)
- Frédéric Grenouillet
- Emilie H. S. Os born
- Eros Albérola
- Florent Grossrieder
- Nathanaël Houn
- Valentin Perignon
- François Poguet
Institutions
- Centre National de la Recherche Scientifique (FR)
- Inserm (FR)
- Centre Hospitalier Universitaire de Besançon (FR)
- Université de Franche-Comté (FR)
Publication Details
- Journal
- Currents in Pharmacy Teaching and Learning
- Published
- 2025-03-17
- DOI
- https://doi.org/10.1016/j.cptl.2025.102335
- Citations
- 1
- Primary Topic
- Computational Drug Discovery Methods
- Type
- article
- Field-Weighted Citation Impact
- 1.50