Facilitating Social Perspective Taking in Class through Discursive Game Design

This paper proposes and assesses a replicable game (co)design technique to encourage social perspective taking in the higher education classroom. Fully embracing the potential of research creation approaches, this discursive game design methodology approaches games as mediators of knowledge, emphasising the process of (re)creating, modifying, and comparing different game iterations. The paper reports on two classroom exercises that draw inspiration from Dungeons & Dragons and the Checkered Game of Life to foster perspective taking across different “learner personas” and different world views. Finally, this paper discusses how notating game modifications affords continuous game-based dialogue across student generations.

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Publication Details

Journal
Imaginations Journal of Cross-Cultural Image Studies
Published
2025-03-14
DOI
https://doi.org/10.17742/image29716
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Facilitating Social Perspective Taking in Class through Discursive Game Design

Jasper van Vught, Stefan Werning
Imaginations Journal of Cross-Cultural Image Studies
Educational Games and Gamification
article

Facilitating Social Perspective Taking in Class through Discursive Game Design

Jasper van Vught, Stefan Werning
article en

Abstract

This paper proposes and assesses a replicable game (co)design technique to encourage social perspective taking in the higher education classroom. Fully embracing the potential of research creation approaches, this discursive game design methodology approaches games as mediators of knowledge, emphasising the process of (re)creating, modifying, and comparing different game iterations. The paper reports on two classroom exercises that draw inspiration from Dungeons & Dragons and the Checkered Game of Life to foster perspective taking across different “learner personas” and different world views. Finally, this paper discusses how notating game modifications affords continuous game-based dialogue across student generations.

Imaginations Journal of Cross-Cultural Image StudiesVol. 15(3)
Utrecht University (NL)
Openalex Percentile: Top 95%
Educational Games and Gamification
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