The impact of high school students’ enthusiasm for game-based learning (GBL) on their enthusiasm for mathematics learning
The low interest of students in mathematics learning can negatively impact their academic performance. Game-based learning has been implemented to increase students' interest and enthusiasm for studying mathematics. This study aims to analyze the impact of high school students' enthusiasm for game-based learning on their enthusiasm for mathematics learning. The research uses a quantitative method through an online questionnaire distributed to 216 West Sumatra and North Sumatra high school students. Data were analyzed using binary logistic regression to understand the effect of game-based learning on students' enthusiasm for mathematics. The results show that students' enthusiasm for game-based learning through traditional and online games significantly influences their interest in mathematics learning, with a model accuracy rate of 90.7%. Additionally, the game-based learning approach boosts students' interest and facilitates collaboration and critical thinking skills. This study concludes that game-based learning is an effective method for enhancing students' enthusiasm for mathematics, and it is recommended that teachers integrate this approach into high school mathematics curricula.
Authors
- M. Azhari Panjaitan (ORCID: https://orcid.org/0000-0002-0180-0283)
- Dadan Dasari (ORCID: https://orcid.org/0000-0003-2600-2170)
Institutions
- Indonesia University of Education (ID)
Publication Details
- Journal
- Jurnal Gantang
- Published
- 2024-12-31
- DOI
- https://doi.org/10.31629/jg.v9i2.6923
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Lembaga Pengelola Dana Pendidikan