DEVELOPMENT OF RESPONSIVE AND INTERACTIVE MOBILE-BASED REALISTIC MATHEMATICS LEARNING APPLICATION WITH EXTREME PROGRAMMING SYSTEM METHOD

This research has the main objective of producing a product of mathematics learning application design that supports the mathematics learning process to be more qualified. The application developed can help teachers to map the competencies and learning achievements of each student. In supporting the development of this application also combines realistic mathematics and quizzes that are designed to be interactive and responsive. In directing this research, the object-oriented extreme programming system development method was developed through the stages of planning, design, coding and testing. With this application, teachers are greatly helped in organizing students in a more qualified and interactive learning process. Based on the results of testing that has been done in the classroom, the response of teachers and students with this application gets a very positive response

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Publication Details

Journal
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika)
Published
2025-01-28
DOI
https://doi.org/10.29100/jipi.v10i1.5939
Primary Topic
Mathematics Education and Pedagogy
Type
article
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article

DEVELOPMENT OF RESPONSIVE AND INTERACTIVE MOBILE-BASED REALISTIC MATHEMATICS LEARNING APPLICATION WITH EXTREME PROGRAMMING SYSTEM METHOD

M. Asep Rizkiawan, Riska Imanda, Tirta Anhari, Mia Kamayani Sulaeman et al.
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika)
Mathematics Education and Pedagogy
article

DEVELOPMENT OF RESPONSIVE AND INTERACTIVE MOBILE-BASED REALISTIC MATHEMATICS LEARNING APPLICATION WITH EXTREME PROGRAMMING SYSTEM METHOD

M. Asep Rizkiawan, Riska Imanda, Tirta Anhari, Mia Kamayani Sulaeman, Dimas Adi Prananda
article en

Abstract

This research has the main objective of producing a product of mathematics learning application design that supports the mathematics learning process to be more qualified. The application developed can help teachers to map the competencies and learning achievements of each student. In supporting the development of this application also combines realistic mathematics and quizzes that are designed to be interactive and responsive. In directing this research, the object-oriented extreme programming system development method was developed through the stages of planning, design, coding and testing. With this application, teachers are greatly helped in organizing students in a more qualified and interactive learning process. Based on the results of testing that has been done in the classroom, the response of teachers and students with this application gets a very positive response

JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika)Vol. 10(1)
Universitas Muhammadiyah Prof Dr Hamka (ID)
Openalex Percentile: Top 92%
Mathematics Education and Pedagogy
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