Meningkatkan Pengenalan Huruf melalui Penggunaan Metode Bermain Kartu Huruf pada Anak Kelas 1 SD AL Hilal Kellu

Recognizing letters is a fundamental aspect of early literacy learning, but many early-grade students still have difficulty recognizing letter symbols and connecting them to words; this shows that the current teaching methods have not provided optimal results in developing early literacy. This study aims to improve the ability to recognize letters of grade 1 students of SD AL Hilal Kellu through the letter card game method. This study uses the classroom action research (CAR) method in two cycles: planning, implementation, observation, and reflection. The study's results showed a significant increase in students' ability to recognize letters. In the Pre-Cycle, students' abilities only reached 48% (less category). After implementing the letter card game in Cycle I, students' abilities increased by 28% to 76% (sufficient category). The increase continued in Cycle II with an increase of 10%, so the average student achievement reached 86% (good category). This study concludes that the letter card game method effectively improves the ability to recognize letters while motivating students to learn actively. This approach creates an interactive and enjoyable learning atmosphere, making it suitable for use as a medium for early literacy learning. These findings provide a practical contribution to developing learning methods in elementary school environments, especially in conditions with limited resources.

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Publication Details

Journal
Edu Cendikia Jurnal Ilmiah Kependidikan
Published
2024-12-28
DOI
https://doi.org/10.47709/educendikia.v4i03.5162
Primary Topic
Educational Methods and Media Use
Type
article
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article

Meningkatkan Pengenalan Huruf melalui Penggunaan Metode Bermain Kartu Huruf pada Anak Kelas 1 SD AL Hilal Kellu

Mirdayati Aihena, Samsul Sahuad Semarang
Edu Cendikia Jurnal Ilmiah Kependidikan
Educational Methods and Media Use
article

Meningkatkan Pengenalan Huruf melalui Penggunaan Metode Bermain Kartu Huruf pada Anak Kelas 1 SD AL Hilal Kellu

Mirdayati Aihena, Samsul Sahuad Semarang
article en

Abstract

Recognizing letters is a fundamental aspect of early literacy learning, but many early-grade students still have difficulty recognizing letter symbols and connecting them to words; this shows that the current teaching methods have not provided optimal results in developing early literacy. This study aims to improve the ability to recognize letters of grade 1 students of SD AL Hilal Kellu through the letter card game method. This study uses the classroom action research (CAR) method in two cycles: planning, implementation, observation, and reflection. The study's results showed a significant increase in students' ability to recognize letters. In the Pre-Cycle, students' abilities only reached 48% (less category). After implementing the letter card game in Cycle I, students' abilities increased by 28% to 76% (sufficient category). The increase continued in Cycle II with an increase of 10%, so the average student achievement reached 86% (good category). This study concludes that the letter card game method effectively improves the ability to recognize letters while motivating students to learn actively. This approach creates an interactive and enjoyable learning atmosphere, making it suitable for use as a medium for early literacy learning. These findings provide a practical contribution to developing learning methods in elementary school environments, especially in conditions with limited resources.

Edu Cendikia Jurnal Ilmiah KependidikanVol. 4(03)
University of Pattimura (ID), Sudan Meteorological Authority (SD)
Openalex Percentile: Top 55%
Educational Methods and Media Use
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