Pengaruh permainan lego robot cardboard box terhadap kreativitas anak

The purpose of the study was to find out about the Lego Robot Cardboard Box game on children's creativity. Creativity is an ability that everyone has at different levels. Children's potential can be developed. One of my creative games is the Lego Robot Cardboard Box game. The method used in this study used a pre-experiment design with a One-Group Pre-Test-Post-Test design. The results of the study showed that the t-count value obtained was 0. Then the t- count was compared with the t-table with a significance level of 5% and N 17. From the critical value for the Wilcoxon signed-rank test, it is known that the t- table value for N 17 and a significance level of 5% is 35. If t-count <t-table (0<30), it can be seen that children's creativity has increased significantly. Based on the results, Ha and Ho were rejected. Thus, it can be seen that the Cardboard Box robot game can have a significant effect on the creativity of children at the Islamic Fitrah Kindergarten in Pekanbaru.

Authors

Institutions

Publication Details

Journal
Al-Aulia Jurnal Pendidikan dan Ilmu-Ilmu Keislaman
Published
2024-12-31
DOI
https://doi.org/10.46963/aulia.v10i2.2540
Primary Topic
Child Development and Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pengaruh permainan lego robot cardboard box terhadap kreativitas anak

Rahmah Rahmah, Achmad Fadhilah, Sri Rahayu
Al-Aulia Jurnal Pendidikan dan Ilmu-Ilmu Keislaman
Child Development and Education
article

Pengaruh permainan lego robot cardboard box terhadap kreativitas anak

Rahmah Rahmah, Achmad Fadhilah, Sri Rahayu
article en

Abstract

The purpose of the study was to find out about the Lego Robot Cardboard Box game on children's creativity. Creativity is an ability that everyone has at different levels. Children's potential can be developed. One of my creative games is the Lego Robot Cardboard Box game. The method used in this study used a pre-experiment design with a One-Group Pre-Test-Post-Test design. The results of the study showed that the t-count value obtained was 0. Then the t- count was compared with the t-table with a significance level of 5% and N 17. From the critical value for the Wilcoxon signed-rank test, it is known that the t- table value for N 17 and a significance level of 5% is 35. If t-count <t-table (0<30), it can be seen that children's creativity has increased significantly. Based on the results, Ha and Ho were rejected. Thus, it can be seen that the Cardboard Box robot game can have a significant effect on the creativity of children at the Islamic Fitrah Kindergarten in Pekanbaru.

Al-Aulia Jurnal Pendidikan dan Ilmu-Ilmu KeislamanVol. 10(2)
Universitas Muhammadiyah Tapanuli Selatan (ID)
Openalex Percentile: Top 61%
Child Development and Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Pengaruh permainan lego robot cardboard box terhadap kreativitas anak — Rahmah Rahmah, Achmad Fadhilah, et al. · Al-Aulia Jurnal Pendidikan dan Ilmu-Ilmu Keislaman (2024) | TGRS Research Map | TGRS