Interactive Digital Storytelling Development Process in Science Education

While digital storytelling is a passive learning method that aims to present information effectively and does not involve the student, interactive digital storytelling offers a more dynamic and individualised environment that supports active learning by putting the student at the story's centre. When considered in an educational setting, both methods are valuable and practical. However, interactive digital storytelling yields more effective results as students actively participate. Its versatility, such as its use in different disciplines in education and training activities, has also made digital storytelling valuable. Digital storytelling has recently become very popular in education in the context of 'information and communication technologies literacy', one of the 21st-century skills. The use of technology in digital storytelling contributes positively to students' interest and attitudes towards the course. This study explains the development stages of interactive digital storytelling applications with examples that can be used in science courses. Digital storytelling should be created through a planned preparation process. This process includes a literature review on the subject, scripting the information obtained, designing scenes suitable for the script, selecting the appropriate program for digital storytelling (such as Adobe Spark, Storybird, or Scratch), creating the designed scenes of the script in the selected program, and sharing the prepared digital storytelling. The preparation process should be carried out within a specific plan to create effective and purposeful teaching material. The primary purpose of this study is to discuss in detail the stages of creating interactive digital storytelling. In explaining the stages, the achievements of the 6th grade "Circulatory System" unit subject of the science course were considered. In this respect, our study is an important guide for researchers, teachers and students in preparing interactive digital stories for other disciplines, especially science education.

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Publication Details

Journal
Sınırsız Eğitim ve Araştırma Dergisi
Published
2025-03-15
DOI
https://doi.org/10.29250/sead.1618011
Citations
1
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
3.12
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article

Interactive Digital Storytelling Development Process in Science Education

Murat Çetinkaya, İrem Cansu Demir
1 citations
Sınırsız Eğitim ve Araştırma Dergisi
Digital Storytelling and Education
3.12
article

Interactive Digital Storytelling Development Process in Science Education

Murat Çetinkaya, İrem Cansu Demir
article en
1 citations

Abstract

While digital storytelling is a passive learning method that aims to present information effectively and does not involve the student, interactive digital storytelling offers a more dynamic and individualised environment that supports active learning by putting the student at the story's centre. When considered in an educational setting, both methods are valuable and practical. However, interactive digital storytelling yields more effective results as students actively participate. Its versatility, such as its use in different disciplines in education and training activities, has also made digital storytelling valuable. Digital storytelling has recently become very popular in education in the context of 'information and communication technologies literacy', one of the 21st-century skills. The use of technology in digital storytelling contributes positively to students' interest and attitudes towards the course. This study explains the development stages of interactive digital storytelling applications with examples that can be used in science courses. Digital storytelling should be created through a planned preparation process. This process includes a literature review on the subject, scripting the information obtained, designing scenes suitable for the script, selecting the appropriate program for digital storytelling (such as Adobe Spark, Storybird, or Scratch), creating the designed scenes of the script in the selected program, and sharing the prepared digital storytelling. The preparation process should be carried out within a specific plan to create effective and purposeful teaching material. The primary purpose of this study is to discuss in detail the stages of creating interactive digital storytelling. In explaining the stages, the achievements of the 6th grade "Circulatory System" unit subject of the science course were considered. In this respect, our study is an important guide for researchers, teachers and students in preparing interactive digital stories for other disciplines, especially science education.

Sınırsız Eğitim ve Araştırma DergisiVol. 10(1)
Ordu University (TR)
Openalex Percentile: Top 13%
Digital Storytelling and Education
3.12
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