Application of text mining analysis in understanding GameFi adoption

Blockchain-based gaming industry has been expanding over the past two years, but the GameFi sector has yet to solve its biggest problem - the lack of mass gamer adoption. In this work, text mining was leveraged to study the adoption status of GameFi and explore the possible requirements and concerns of game players regarding blockchain games. Quora questions relating to GameFi were collected to examine the key topics discussed by GameFi users or potential users. Our findings disclosed that GameFi is in the early stage of the innovation diffusion process and has not been widely adopted by the public. Individuals are concerned about the risk and return of play-to-earn (P2E) games, and some potential users are deterred by the high entry barriers of GameFi. Through studying the opinions of players or potential players, this study sheds some light on the possible strategies for improving blockchain game design in the near future.

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Publication Details

Journal
International Journal of Data Analysis Techniques and Strategies
Published
2025-01-01
DOI
https://doi.org/10.1504/ijdats.2025.144964
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Application of text mining analysis in understanding GameFi adoption

Nan Ding, Wenting Liu, Yimiao Zhang, Jing Ren
International Journal of Data Analysis Techniques and Strategies
Digital Games and Media
article

Application of text mining analysis in understanding GameFi adoption

Nan Ding, Wenting Liu, Yimiao Zhang, Jing Ren
article en

Abstract

Blockchain-based gaming industry has been expanding over the past two years, but the GameFi sector has yet to solve its biggest problem - the lack of mass gamer adoption. In this work, text mining was leveraged to study the adoption status of GameFi and explore the possible requirements and concerns of game players regarding blockchain games. Quora questions relating to GameFi were collected to examine the key topics discussed by GameFi users or potential users. Our findings disclosed that GameFi is in the early stage of the innovation diffusion process and has not been widely adopted by the public. Individuals are concerned about the risk and return of play-to-earn (P2E) games, and some potential users are deterred by the high entry barriers of GameFi. Through studying the opinions of players or potential players, this study sheds some light on the possible strategies for improving blockchain game design in the near future.

International Journal of Data Analysis Techniques and StrategiesVol. 17(1)
Singapore University of Social Sciences (SG)
Openalex Percentile: Top 94%
Digital Games and Media
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Application of text mining analysis in understanding GameFi adoption — Nan Ding, Wenting Liu, et al. · International Journal of Data Analysis Techniques and Strategies (2025) | TGRS Research Map | TGRS