HARNESSING GAME-BASED METHODS AND AI TO ENHANCE FUNCTIONAL LITERACY IN SCHOOLS

This paper explores the integration of game-based teaching methods and artificial intelligence (AI) technologies to enhance functional literacy in private schools in Kazakhstan. Functional literacy, encompassing reading, writing, and comprehension skills, is essential for success in academic and real-world contexts. Traditional teaching methods may fail to engage students or meet their diverse needs. By combining the motivational potential of game-based methods with the adaptability and personalization of AI, educators can create dynamic and effective learning environments. This paper discusses the synergistic role of these innovative approaches in developing functional literacy and provides practical recommendations for private school educators.

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Publication Details

Journal
Eurasian science review.
Published
2025-03-07
DOI
https://doi.org/10.63034/esr-382
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

HARNESSING GAME-BASED METHODS AND AI TO ENHANCE FUNCTIONAL LITERACY IN SCHOOLS

Eurasian science review.
Educational Games and Gamification
article

HARNESSING GAME-BASED METHODS AND AI TO ENHANCE FUNCTIONAL LITERACY IN SCHOOLS

article en

Abstract

This paper explores the integration of game-based teaching methods and artificial intelligence (AI) technologies to enhance functional literacy in private schools in Kazakhstan. Functional literacy, encompassing reading, writing, and comprehension skills, is essential for success in academic and real-world contexts. Traditional teaching methods may fail to engage students or meet their diverse needs. By combining the motivational potential of game-based methods with the adaptability and personalization of AI, educators can create dynamic and effective learning environments. This paper discusses the synergistic role of these innovative approaches in developing functional literacy and provides practical recommendations for private school educators.

Eurasian science review.Vol. 1(3)
Japan Private School Education Research Institute (JP)
Openalex Percentile: Top 95%
Educational Games and Gamification
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