Caching and Accumulation Games
In this paper, we investigate a discrete search game called the Multiple Caching Game where the searcher’s aim is to find all of a set of [Formula: see text] treasures hidden in [Formula: see text] locations. Allowed queries are sets of locations of size [Formula: see text], and the searcher wins if in all [Formula: see text] queries, at least one treasure is hidden in one of the [Formula: see text] picked locations. Pálvölgyi showed that the value of the game is at most [Formula: see text], with equality for large enough [Formula: see text]. We conjecture the exact cases of equality. We also investigate variants of the game and show an example where their values are different, answering a question of Pálvölgyi. This game is closely related to a continuous variant, Alpern’s Caching Game, based on which we define other continous variants of the multiple caching game and examine their values.
Authors
- D. Simon (ORCID: https://orcid.org/0000-0002-3750-9666)
- Áron Jánosik
- Csenge Miklós
- Kristóf Zólomy
Institutions
- Eötvös Loránd University (HU)
- University of Copenhagen (DK)
- HUN-REN Alfréd Rényi Institute of Mathematics (HU)
Publication Details
- Journal
- International Game Theory Review
- Published
- 2025-03-14
- DOI
- https://doi.org/10.1142/s0219198925500057
- Primary Topic
- Caching and Content Delivery
- Type
- article
- Field-Weighted Citation Impact
- 0.00