i-Game: Redefining Cultural Heritage Through Inclusive Game Design and Advanced Technologies

The intersection of serious games, advanced technologies, and culture offers new paths for fostering social inclusion and sustainability. This position paper presents i-Game, an EU project dedicated to transforming the relationship between cultural heritage and the gaming industry. By creating an open-source platform for inclusive game development, i-Game integrates tools such as Explainable AI (XAI) and virtual reality to enable diverse stakeholders—including underrepresented groups—to co-create games that address societal and cultural challenges. Through pilot projects in museums and the textile industry, i-Game explores the potential of gamification to enhance learning, creativity, and collaboration while advancing sustainable practices. The project highlights how interdisciplinary methodologies and ethical-design principles can reshape the cultural heritage landscape, democratizing access to innovative tools and fostering a deeper connection between technology and heritage.

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Institutions

Publication Details

Journal
Electronics
Published
2025-03-14
DOI
https://doi.org/10.3390/electronics14061141
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
10.33

Funders

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article

i-Game: Redefining Cultural Heritage Through Inclusive Game Design and Advanced Technologies

Eva de Lera, Pille Runnel, Makrina Viola Kosti, Sotiris Diplaris et al.
3 citations
Electronics
Educational Games and Gamification
10.33
article

i-Game: Redefining Cultural Heritage Through Inclusive Game Design and Advanced Technologies

Eva de Lera, Pille Runnel, Makrina Viola Kosti, Sotiris Diplaris, Camilla Marini, Stefanos Vrochidis, Ioannis Kompatsiaris, Nefeli Georgakopoulou, Nikos Rovatsos, Angeliki Barakli
article en
3 citations

Abstract

The intersection of serious games, advanced technologies, and culture offers new paths for fostering social inclusion and sustainability. This position paper presents i-Game, an EU project dedicated to transforming the relationship between cultural heritage and the gaming industry. By creating an open-source platform for inclusive game development, i-Game integrates tools such as Explainable AI (XAI) and virtual reality to enable diverse stakeholders—including underrepresented groups—to co-create games that address societal and cultural challenges. Through pilot projects in museums and the textile industry, i-Game explores the potential of gamification to enhance learning, creativity, and collaboration while advancing sustainable practices. The project highlights how interdisciplinary methodologies and ethical-design principles can reshape the cultural heritage landscape, democratizing access to innovative tools and fostering a deeper connection between technology and heritage.

ElectronicsVol. 14(6)
Centre for Planning and Economic Research (GR), Information Technologies Institute (GR), Estonian National Museum (EE), Centre for Research and Technology Hellas (GR)
European Commission
Openalex Percentile: Top 3%
Educational Games and Gamification
10.33
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