Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality

Investigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which different visual scenes influence auditory distance perception, and secondary presence and realism. To be more precise, different room models were displayed via HMD while participants had to localize sounds emanating from real loudspeakers. In the first paradigm, we manipulated whether a room was congruent or incongruent to the physical room. In a second paradigm, we manipulated room visibility - displaying either an audiovisual congruent room or a scene containing almost no spatial information- and localization task. Participants indicated distances either by placing a virtual loudspeaker, walking, or verbal report. While audiovisual room incongruence had a detrimental effect on distance perception, no main effect of room visibility was found but an interaction with the task. Overestimation of distances was higher using the placement task in the non-spatial scene. The results suggest an effect of visual scene on auditory perception in VR implying a need for consideration e.g. in virtual acoustics research.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-14
DOI
https://doi.org/10.1109/tvcg.2025.3549855
Citations
2
Primary Topic
Simulation and Modeling Applications
Type
article
Field-Weighted Citation Impact
2.43
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article

Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality

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2 citations
IEEE Transactions on Visualization and Computer Graphics
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article

Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality

Steven van de Par, Leon O. H. Kroczek, Felix Stärz, Sarah Roßkopf, Andreas Mühlberger, Matthias Blau
article en
2 citations

Abstract

Investigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which different visual scenes influence auditory distance perception, and secondary presence and realism. To be more precise, different room models were displayed via HMD while participants had to localize sounds emanating from real loudspeakers. In the first paradigm, we manipulated whether a room was congruent or incongruent to the physical room. In a second paradigm, we manipulated room visibility - displaying either an audiovisual congruent room or a scene containing almost no spatial information- and localization task. Participants indicated distances either by placing a virtual loudspeaker, walking, or verbal report. While audiovisual room incongruence had a detrimental effect on distance perception, no main effect of room visibility was found but an interaction with the task. Overestimation of distances was higher using the placement task in the non-spatial scene. The results suggest an effect of visual scene on auditory perception in VR implying a need for consideration e.g. in virtual acoustics research.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(5)
Jade University of Applied Sciences (DE), Carl von Ossietzky Universität Oldenburg (DE), Hearing4all (DE), University of Regensburg (DE)
Reduced inequalities
Openalex Percentile: Top 13%
Simulation and Modeling Applications
2.43
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