Supporting teachers, engaging students: A collaborative model for K-12 computing education

Although the importance of Computational Thinking (CT) for children is increasingly recognized, its adoption in computing education curricula in primary schools is limited by several open challenges, including teachers’ training and curricula development. Seeking to systematize a process that enables primary school teachers to teach CT through computing education in primary schools, we present the design, evaluation, and analysis of an introductory coding course for 4th-grade classes in a large Italian city, utilizing the Scratch platform. The course followed a project-based learning approach, empowering groups of children in designing and implementing simple video games, and explored the adoption of a collaborative strategy through which computing experts, class teachers, and high-school tutors proactively supported the project work. We evaluated and refined the course educational strategies by conducting an observational study and co-designing activities with the involved teachers. Then, we derived an educational model that may allow K-12 teachers and experts to collaborate in designing and implementing computing education courses that are engaging, inclusive, and supportive. • Presents the design of an introductory coding course with Scratch for 4-th classes. • Reports on an observational study and a set of co-design activities with teachers. • Proposes an educational model to integrate Computational Thinking in K-12 education.

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Publication Details

Journal
Entertainment Computing
Published
2025-03-14
DOI
https://doi.org/10.1016/j.entcom.2025.100937
Citations
2
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
3.39
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article

Supporting teachers, engaging students: A collaborative model for K-12 computing education

Alberto Monge Roffarello, Juan Pablo Sáenz
2 citations
Entertainment Computing
Teaching and Learning Programming
3.39
article

Supporting teachers, engaging students: A collaborative model for K-12 computing education

Alberto Monge Roffarello, Juan Pablo Sáenz
article en
2 citations

Abstract

Although the importance of Computational Thinking (CT) for children is increasingly recognized, its adoption in computing education curricula in primary schools is limited by several open challenges, including teachers’ training and curricula development. Seeking to systematize a process that enables primary school teachers to teach CT through computing education in primary schools, we present the design, evaluation, and analysis of an introductory coding course for 4th-grade classes in a large Italian city, utilizing the Scratch platform. The course followed a project-based learning approach, empowering groups of children in designing and implementing simple video games, and explored the adoption of a collaborative strategy through which computing experts, class teachers, and high-school tutors proactively supported the project work. We evaluated and refined the course educational strategies by conducting an observational study and co-designing activities with the involved teachers. Then, we derived an educational model that may allow K-12 teachers and experts to collaborate in designing and implementing computing education courses that are engaging, inclusive, and supportive. • Presents the design of an introductory coding course with Scratch for 4-th classes. • Reports on an observational study and a set of co-design activities with teachers. • Proposes an educational model to integrate Computational Thinking in K-12 education.

Entertainment ComputingVol. 54
Politecnico di Torino (IT)
Quality Education
Openalex Percentile: Top 8%
Teaching and Learning Programming
3.39
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