Diseño de una propuesta curricular basada en la Gamificación para fortalecer los procesos de Formación en la Básica Primara de las Instituciones Educativas en el Municipio de Pueblo Viejo-Magdalena -Colombia
The purpose of this research is to design a curriculum based on Gamification, to strengthen the training processes in primary school in the educational institutions of the Municipality of Pueblo Viejo – Magdalena – Colombia. This study was carried out by implementing a qualitative approach, a socio-critical paradigm, and the action research methodology, based on the application of participant observation, documentary analysis, survey and interview, inviting participants to be active protagonists of this process. Some difficulties are identified related to curricular tensions due to the traditional methodologies used by teachers, to the context where violence prevails due to the existence of armed groups outside the Law, where teachers and students live with fear, anguish that affects school performance and the quality of education, non-attendance, desertion, child labor, gang membership, teenage pregnancies, etc., and where the only space for the child's development is school. Based on the findings obtained, the positive effect on motivation is evident in both teaching planning and student performance, with the use of new methodologies and strategies through educational games in curricular planning. Likewise, a curricular innovation is observed when proposing gamification in the classroom, for this context.
Authors
- Z. Jiménez
Publication Details
- Journal
- Sapiens in Education
- Published
- 2025-03-01
- DOI
- https://doi.org/10.71068/aapwa423
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 3.44