Diseño de una propuesta curricular basada en la Gamificación para fortalecer los procesos de Formación en la Básica Primara de las Instituciones Educativas en el Municipio de Pueblo Viejo-Magdalena -Colombia

The purpose of this research is to design a curriculum based on Gamification, to strengthen the training processes in primary school in the educational institutions of the Municipality of Pueblo Viejo – Magdalena – Colombia. This study was carried out by implementing a qualitative approach, a socio-critical paradigm, and the action research methodology, based on the application of participant observation, documentary analysis, survey and interview, inviting participants to be active protagonists of this process. Some difficulties are identified related to curricular tensions due to the traditional methodologies used by teachers, to the context where violence prevails due to the existence of armed groups outside the Law, where teachers and students live with fear, anguish that affects school performance and the quality of education, non-attendance, desertion, child labor, gang membership, teenage pregnancies, etc., and where the only space for the child's development is school. Based on the findings obtained, the positive effect on motivation is evident in both teaching planning and student performance, with the use of new methodologies and strategies through educational games in curricular planning. Likewise, a curricular innovation is observed when proposing gamification in the classroom, for this context.

Authors

Publication Details

Journal
Sapiens in Education
Published
2025-03-01
DOI
https://doi.org/10.71068/aapwa423
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Diseño de una propuesta curricular basada en la Gamificación para fortalecer los procesos de Formación en la Básica Primara de las Instituciones Educativas en el Municipio de Pueblo Viejo-Magdalena -Colombia

Z. Jiménez
1 citations
Sapiens in Education
Educational Games and Gamification
3.44
article

Diseño de una propuesta curricular basada en la Gamificación para fortalecer los procesos de Formación en la Básica Primara de las Instituciones Educativas en el Municipio de Pueblo Viejo-Magdalena -Colombia

Z. Jiménez
article en
1 citations

Abstract

The purpose of this research is to design a curriculum based on Gamification, to strengthen the training processes in primary school in the educational institutions of the Municipality of Pueblo Viejo – Magdalena – Colombia. This study was carried out by implementing a qualitative approach, a socio-critical paradigm, and the action research methodology, based on the application of participant observation, documentary analysis, survey and interview, inviting participants to be active protagonists of this process. Some difficulties are identified related to curricular tensions due to the traditional methodologies used by teachers, to the context where violence prevails due to the existence of armed groups outside the Law, where teachers and students live with fear, anguish that affects school performance and the quality of education, non-attendance, desertion, child labor, gang membership, teenage pregnancies, etc., and where the only space for the child's development is school. Based on the findings obtained, the positive effect on motivation is evident in both teaching planning and student performance, with the use of new methodologies and strategies through educational games in curricular planning. Likewise, a curricular innovation is observed when proposing gamification in the classroom, for this context.

Sapiens in EducationVol. 2(3)
Openalex Percentile: Top 11%
Educational Games and Gamification
3.44
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