Space Platform-Based XR Game Content for Experiencing Traditional Fairy Tales: Production Research on ‘The Brother and Sister Who Became the Sun and Moon

We developed an XR (Extended Reality) content based on the Korean folktale ‘The Brother and Sister who Became the Sun and Moon’ to modernize and preserve traditional narratives. The XR con- tent integrates interactive gaming elements such as running, shooting, and puzzle-solving, designed to engage users of all ages. Leveraging XR’s immersive capabilities, the content emphasizes floor-based interaction to enhance participation and story engagement, offering users a dynamic and memorable cultural experience. User tests revealed high levels of immersion, educational value, and interest in Korean folktales, highlighting XR’s potential as an educational and cultural transmission tool. The re- search highlights the potential of combining traditional storytelling with modern technology to promote cultural heritage in the digital age.

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Publication Details

Journal
Journal of Korea Multimedia Society
Published
2025-02-28
DOI
https://doi.org/10.9717/kmms.2025.28.2.282
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Space Platform-Based XR Game Content for Experiencing Traditional Fairy Tales: Production Research on ‘The Brother and Sister Who Became the Sun and Moon

Ji-Yoo Kim, Yu-Jeong Hwang, Ye‐Eun Jeong, Ji Hee Lee et al.
Journal of Korea Multimedia Society
Augmented Reality Applications
article

Space Platform-Based XR Game Content for Experiencing Traditional Fairy Tales: Production Research on ‘The Brother and Sister Who Became the Sun and Moon

Ji-Yoo Kim, Yu-Jeong Hwang, Ye‐Eun Jeong, Ji Hee Lee, Inyoung Park, Hyeyoung Ko, Hye‐Yeon Lee, INa Shin
article en

Abstract

We developed an XR (Extended Reality) content based on the Korean folktale ‘The Brother and Sister who Became the Sun and Moon’ to modernize and preserve traditional narratives. The XR con- tent integrates interactive gaming elements such as running, shooting, and puzzle-solving, designed to engage users of all ages. Leveraging XR’s immersive capabilities, the content emphasizes floor-based interaction to enhance participation and story engagement, offering users a dynamic and memorable cultural experience. User tests revealed high levels of immersion, educational value, and interest in Korean folktales, highlighting XR’s potential as an educational and cultural transmission tool. The re- search highlights the potential of combining traditional storytelling with modern technology to promote cultural heritage in the digital age.

Journal of Korea Multimedia SocietyVol. 28(2)
Openalex Percentile: Top 96%
Augmented Reality Applications
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Space Platform-Based XR Game Content for Experiencing Traditional Fairy Tales: Production Research on ‘The Brother and Sister Who Became the Sun and Moon — Ji-Yoo Kim, Yu-Jeong Hwang, et al. · Journal of Korea Multimedia Society (2025) | TGRS Research Map | TGRS