The Virtual Store: A New Shopping Channel That Generates Value and Well‐Being for Gen Z Customers

ABSTRACT The increasing adoption of virtual reality in the retail sector has spurred academics and professionals alike to understand shopping experiences in virtual stores. Unlike existing studies that used this technology only as a research tool, this research considers the virtual store as a full‐fledged shopping channel with multichannel or omnichannel logic. An experiment involving 193 respondents showed that the virtual store generates value and well‐being for Gen Z customers, where value is positively or negatively determined by perceived ease of use, empowerment felt, perceived cognitive effort made, and perceived lack of privacy. The influence of these antecedents on the perceived value is more or less important, depending on the shopper's presence in the virtual store (through an avatar with full body versus hands only). Although the full‐body avatar ( n = 96) provides ease of use (when moving around the virtual store and selecting products), it diminishes the experience because it is perceived as less privacy compliant. In contrast, an avatar with hands only ( n = 97) increases the empowerment felt during the shopping experience, even if customers believe that it demands more cognitive effort to apprehend the virtual store's operations.

Authors

Institutions

Publication Details

Journal
Journal of Consumer Behaviour
Published
2025-03-13
DOI
https://doi.org/10.1002/cb.2480
Citations
2
Primary Topic
Consumer Retail Behavior Studies
Type
article
Field-Weighted Citation Impact
4.15
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Virtual Store: A New Shopping Channel That Generates Value and Well‐Being for Gen Z Customers

Olga Untilov, Cindy Lombart, Didier Louis, Florence Charton‐Vachet
2 citations
Journal of Consumer Behaviour
Consumer Retail Behavior Studies
4.15
article

The Virtual Store: A New Shopping Channel That Generates Value and Well‐Being for Gen Z Customers

Olga Untilov, Cindy Lombart, Didier Louis, Florence Charton‐Vachet
article en
2 citations

Abstract

ABSTRACT The increasing adoption of virtual reality in the retail sector has spurred academics and professionals alike to understand shopping experiences in virtual stores. Unlike existing studies that used this technology only as a research tool, this research considers the virtual store as a full‐fledged shopping channel with multichannel or omnichannel logic. An experiment involving 193 respondents showed that the virtual store generates value and well‐being for Gen Z customers, where value is positively or negatively determined by perceived ease of use, empowerment felt, perceived cognitive effort made, and perceived lack of privacy. The influence of these antecedents on the perceived value is more or less important, depending on the shopper's presence in the virtual store (through an avatar with full body versus hands only). Although the full‐body avatar ( n = 96) provides ease of use (when moving around the virtual store and selecting products), it diminishes the experience because it is perceived as less privacy compliant. In contrast, an avatar with hands only ( n = 97) increases the empowerment felt during the shopping experience, even if customers believe that it demands more cognitive effort to apprehend the virtual store's operations.

Journal of Consumer BehaviourVol. 24(3)
Audencia Business School (FR), Centre Hospitalier Saint-Nazaire (FR)
Openalex Percentile: Top 8%
Consumer Retail Behavior Studies
4.15
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.