The rate of patients screened positive for gaming disorder/Internet gaming disorder among adolescents with mental health issues assessed by two screening tests: A nine‐item screening test for GD (GAMES Test) and the Ten‐Item Internet Gaming Disorder
The results of this study showed that adolescents with mental health problems had a higher rate of screening positivity on self-rated screening tools for GD than the general population. Because excessive gaming has a wide range of adverse effects on adolescents' mental health, early detection of probable GD is crucial. Screening for GD should be part of routine clinical practice.
Authors
- Takanobu Matsuzaki (ORCID: https://orcid.org/0000-0002-5625-0418)
- Takahiro A. Kato (ORCID: https://orcid.org/0000-0001-5169-2930)
- Yukie Tateno
- Masaru Tateno (ORCID: https://orcid.org/0000-0002-5084-0193)
- Susumu Higuchi (ORCID: https://orcid.org/0000-0002-3241-4756)
- Ayumi Takano
Institutions
- Kyushu University (JP)
- Sapporo Medical University (JP)
- National Center of Neurology and Psychiatry (JP)
- Kurihama Medical and Addiction Center (JP)
Publication Details
- Journal
- Psychiatry and Clinical Neurosciences Reports
- Published
- 2025-03-01
- DOI
- https://doi.org/10.1002/pcn5.70080
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00