Leveraging Gamification for Enhanced Talent Assessment in India’s Science and Technology Sector

India’s science and technology sector is at the forefront of innovation, propelling breakthroughs that will define our future. However, these sectors face several hurdles, notably the selection of personnel fitting to the demands. Traditional techniques of talent selection often fall short of capturing the different talents and abilities required for success in this continuously changing environment. Scientific ways of predicting the competence is used only by very few organisations. The selection based on just the technical knowhow doesn’t predict the complex attitude of key positions. This article represents a big effort to transform traditional prospects of talent recruiting and selection in to a scientific way of prediction at India’s most important Research and Development Institutions. Against this context, gamification appears to be a potential approach to predict the competence of recruits. By integrating game design ideas into hiring and selection processes, the organization can select compelling, immersive experiences that not only attract top talents as well as properly assess their capabilities in the Key result areas.

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Publication Details

Published
2024-11-28
DOI
https://doi.org/10.1109/icaiccit64383.2024.10912311
Primary Topic
Educational Leadership and Innovation
Type
article
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article

Leveraging Gamification for Enhanced Talent Assessment in India’s Science and Technology Sector

G. Rajini
Educational Leadership and Innovation
article

Leveraging Gamification for Enhanced Talent Assessment in India’s Science and Technology Sector

G. Rajini
article en

Abstract

India’s science and technology sector is at the forefront of innovation, propelling breakthroughs that will define our future. However, these sectors face several hurdles, notably the selection of personnel fitting to the demands. Traditional techniques of talent selection often fall short of capturing the different talents and abilities required for success in this continuously changing environment. Scientific ways of predicting the competence is used only by very few organisations. The selection based on just the technical knowhow doesn’t predict the complex attitude of key positions. This article represents a big effort to transform traditional prospects of talent recruiting and selection in to a scientific way of prediction at India’s most important Research and Development Institutions. Against this context, gamification appears to be a potential approach to predict the competence of recruits. By integrating game design ideas into hiring and selection processes, the organization can select compelling, immersive experiences that not only attract top talents as well as properly assess their capabilities in the Key result areas.

Vels University (IN)
Openalex Percentile: Top 61%
Educational Leadership and Innovation
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