The Application of an Improved UCB Algorithm Based on Deep Reinforcement Learning in the Game of Surakarta

Monte Carlo Tree Search (MCTS) is a widely used search algorithm in game theory. Its core idea is to estimate the value of each decision node by simulating random games. The Upper Confidence Bound (UCB) algorithm, as a key node selection strategy within MCTS, balances the exploration-exploitation trade-off. To further enhance the performance of MCTS, this paper proposes an improved approach that utilizes the prior probability <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$P$</tex> generated by a policy neural network to guide node selection and effectively prune the search tree, thereby improving search efficiency. For the complex game of Surakarta, the paper introduces a control parameter <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$A$</tex> to adjust the exploration aspect. Additionally, by incorporating a Deep Q Network (DQN), both <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$P$</tex> and <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$A$</tex> are optimized through policy adjustment, with the agent continuously interacting with the environment to fine-tune the weight coefficient w and maximize the balanced guidance resulting from the weighted combination. The improved MCTS significantly enhances the decision-making efficiency and game performance of Surakarta, especially in scenarios with numerous pieces. This approach provides a novel perspective for optimizing MCTS.

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Published
2024-12-13
DOI
https://doi.org/10.1109/icftic64248.2024.10913203
Primary Topic
Multimedia Learning Systems
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article
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The Application of an Improved UCB Algorithm Based on Deep Reinforcement Learning in the Game of Surakarta

Mingshuo Liu, Guodong Zhao, Tianqi Deng, Ziyuan Liu et al.
Multimedia Learning Systems
article

The Application of an Improved UCB Algorithm Based on Deep Reinforcement Learning in the Game of Surakarta

Mingshuo Liu, Guodong Zhao, Tianqi Deng, Ziyuan Liu, Jiajie Wang, Hongxiang Chen
article en

Abstract

Monte Carlo Tree Search (MCTS) is a widely used search algorithm in game theory. Its core idea is to estimate the value of each decision node by simulating random games. The Upper Confidence Bound (UCB) algorithm, as a key node selection strategy within MCTS, balances the exploration-exploitation trade-off. To further enhance the performance of MCTS, this paper proposes an improved approach that utilizes the prior probability <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$P$</tex> generated by a policy neural network to guide node selection and effectively prune the search tree, thereby improving search efficiency. For the complex game of Surakarta, the paper introduces a control parameter <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$A$</tex> to adjust the exploration aspect. Additionally, by incorporating a Deep Q Network (DQN), both <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$P$</tex> and <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$A$</tex> are optimized through policy adjustment, with the agent continuously interacting with the environment to fine-tune the weight coefficient w and maximize the balanced guidance resulting from the weighted combination. The improved MCTS significantly enhances the decision-making efficiency and game performance of Surakarta, especially in scenarios with numerous pieces. This approach provides a novel perspective for optimizing MCTS.

Harbin Engineering University (CN)
Openalex Percentile: Top 55%
Multimedia Learning Systems
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The Application of an Improved UCB Algorithm Based on Deep Reinforcement Learning in the Game of Surakarta — Mingshuo Liu, Guodong Zhao, et al. · (2024) | TGRS Research Map | TGRS