Influence of Haptic Feedback on Perception of Threat and Peripersonal Space in Social VR

Humans experience social interactions partly through nonverbal communication, including proxemic behaviors and haptic sensations. Body language, facial expressions, personal spaces, and social touch are multiple factors influencing how a stranger's approach is experienced. Furthermore, the rise of virtual social platforms raises concerns about virtual harassment and the perception of personal space in VR: harassment is felt much more strongly in virtual spaces, and the psychological effects can be just as severe. While most virtual platforms have a 'personal bubble' feature that keeps strangers at a distance, it does not seem to suffice: personal space violations seem influenced by more than simply distance. With this paper, we aim to further clarify the variability of personal spaces. We focus on haptic stimulation, elaborating our hypotheses on the relationship between social touch and the perception of personal spaces. Users wore a haptic compression belt and were immersed in a virtual dark alley. Virtual agents approached them while exhibiting either neutral or threatening body language. In half of all trials, as the agent advanced, the compression belt tightened around the users' torsos with three different pressures. Participants could press a response button when uncomfortable with the agent's proximity. Peripersonal space violations occurred 31% earlier on average when the agent was visibly angry and the compression belt activated. A greater tightening pressure also slightly increased the personal sphere radius by up to 13%. Overall, our results are consistent with previous works on peripersonal spaces. They help further define our relationship to personal space boundaries and encourage using haptic devices during simulated social interactions in VR.

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Institutions

Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-13
DOI
https://doi.org/10.1109/tvcg.2025.3549884
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
7.74

Funders

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article

Influence of Haptic Feedback on Perception of Threat and Peripersonal Space in Social VR

Béatrice de Gelder, Marc J.‐M. Macé, Stefan Kühne, Vojtěch Smekal et al.
4 citations
IEEE Transactions on Visualization and Computer Graphics
Virtual Reality Applications and Impacts
7.74
article

Influence of Haptic Feedback on Perception of Threat and Peripersonal Space in Social VR

Béatrice de Gelder, Marc J.‐M. Macé, Stefan Kühne, Vojtěch Smekal, Anatole Lécuyer, Jeanne Hecquard, Nicole Occidental
article en
4 citations

Abstract

Humans experience social interactions partly through nonverbal communication, including proxemic behaviors and haptic sensations. Body language, facial expressions, personal spaces, and social touch are multiple factors influencing how a stranger's approach is experienced. Furthermore, the rise of virtual social platforms raises concerns about virtual harassment and the perception of personal space in VR: harassment is felt much more strongly in virtual spaces, and the psychological effects can be just as severe. While most virtual platforms have a 'personal bubble' feature that keeps strangers at a distance, it does not seem to suffice: personal space violations seem influenced by more than simply distance. With this paper, we aim to further clarify the variability of personal spaces. We focus on haptic stimulation, elaborating our hypotheses on the relationship between social touch and the perception of personal spaces. Users wore a haptic compression belt and were immersed in a virtual dark alley. Virtual agents approached them while exhibiting either neutral or threatening body language. In half of all trials, as the agent advanced, the compression belt tightened around the users' torsos with three different pressures. Participants could press a response button when uncomfortable with the agent's proximity. Peripersonal space violations occurred 31% earlier on average when the agent was visibly angry and the compression belt activated. A greater tightening pressure also slightly increased the personal sphere radius by up to 13%. Overall, our results are consistent with previous works on peripersonal spaces. They help further define our relationship to personal space boundaries and encourage using haptic devices during simulated social interactions in VR.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(5)
Centre National de la Recherche Scientifique (FR), Institut national de recherche en sciences et technologies du numérique (FR), Institut de Recherche en Informatique et Systèmes Aléatoires (FR), Maastricht University (NL), Université de Rennes (FR)
European Commission
Reduced inequalities
Openalex Percentile: Top 3%
Virtual Reality Applications and Impacts
7.74
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