Augmented Reality (AR) and Virtual Reality (VR) for Personalized Learning

To develop a specific learning environment using augmented reality (AR) and virtual reality (VR) technology, we create immersive and interactive educational experiences that enhance engagement, improve understanding of complex concepts, and cater to diverse learning styles for students. The system will be able to meet the needs of each learner by gathering data on their learning objectives, preferences, and past knowledge. Interactive multiple-choice questions will be used to evaluate students' performance and identify areas for development. Based on the findings, the website will recommend relevant study guides and classes. AR and VR technology will be used to develop immersive learning environments that include interactive simulations, 3D visualizations, and collaborative virtual worlds. To improve learning results and student engagement, the platform's architecture will prioritize data security, accessibility, and usability.

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Publication Details

Published
2025-02-05
DOI
https://doi.org/10.1109/idciot64235.2025.10914996
Citations
2
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
2.55
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article

Augmented Reality (AR) and Virtual Reality (VR) for Personalized Learning

Simran Khiani, Aditya Gaikwad, Rohan Maruti Gaikwad, Dasharathraje Naganath Jodh
2 citations
Augmented Reality Applications
2.55
article

Augmented Reality (AR) and Virtual Reality (VR) for Personalized Learning

Simran Khiani, Aditya Gaikwad, Rohan Maruti Gaikwad, Dasharathraje Naganath Jodh
article en
2 citations

Abstract

To develop a specific learning environment using augmented reality (AR) and virtual reality (VR) technology, we create immersive and interactive educational experiences that enhance engagement, improve understanding of complex concepts, and cater to diverse learning styles for students. The system will be able to meet the needs of each learner by gathering data on their learning objectives, preferences, and past knowledge. Interactive multiple-choice questions will be used to evaluate students' performance and identify areas for development. Based on the findings, the website will recommend relevant study guides and classes. AR and VR technology will be used to develop immersive learning environments that include interactive simulations, 3D visualizations, and collaborative virtual worlds. To improve learning results and student engagement, the platform's architecture will prioritize data security, accessibility, and usability.

Raisoni Group of Institutions (IN)
Openalex Percentile: Top 12%
Augmented Reality Applications
2.55
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Augmented Reality (AR) and Virtual Reality (VR) for Personalized Learning — Simran Khiani, Aditya Gaikwad, et al. · (2025) | TGRS Research Map | TGRS