“Can I Come to Your Island?”: (Game)Playing Embodied Digital Literacies with Cuentos, Pláticas, and Cousins

Abstract The authors, literacy and language researchers, and teacher educators and their daughters, use narrative inquiry to story the embodied digital literacy practices of two girls of color as the girls played Animal Crossing online during the COVID‐19 pandemic and communicated about their (game)play via text messaging. We conceptually frame the girls enacting of embodied digital literacies during their (game)play as the interplay of cuentos , pláticas , and cousins , an intentionally stancetaking that centers minds/bodies/spirits of girls of color. We provide productive implications for teaching, teacher education, and research communities seeking to build with the embodied digital literacies of girls of color as strengths in and out of school contexts.

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Publication Details

Journal
Reading Research Quarterly
Published
2025-02-27
DOI
https://doi.org/10.1002/rrq.615
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
4.20
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article

“Can I Come to Your Island?”: (Game)Playing Embodied Digital Literacies with Cuentos, Pláticas, and Cousins

Ana Lucía Ontiveros, Joanne E. Marciano, Vaughn W. M. Watson, Cate Watson et al.
1 citations
Reading Research Quarterly
Digital Games and Media
4.20
article

“Can I Come to Your Island?”: (Game)Playing Embodied Digital Literacies with Cuentos, Pláticas, and Cousins

Ana Lucía Ontiveros, Joanne E. Marciano, Vaughn W. M. Watson, Cate Watson, Lucía Cárdenas Curiel
article en
1 citations

Abstract

Abstract The authors, literacy and language researchers, and teacher educators and their daughters, use narrative inquiry to story the embodied digital literacy practices of two girls of color as the girls played Animal Crossing online during the COVID‐19 pandemic and communicated about their (game)play via text messaging. We conceptually frame the girls enacting of embodied digital literacies during their (game)play as the interplay of cuentos , pláticas , and cousins , an intentionally stancetaking that centers minds/bodies/spirits of girls of color. We provide productive implications for teaching, teacher education, and research communities seeking to build with the embodied digital literacies of girls of color as strengths in and out of school contexts.

Reading Research QuarterlyVol. 60(2)
University of Michigan (US), Michigan United (US), Michigan State University (US)
Openalex Percentile: Top 9%
Digital Games and Media
4.20
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“Can I Come to Your Island?”: (Game)Playing Embodied Digital Literacies with Cuentos, Pláticas, and Cousins — Ana Lucía Ontiveros, Joanne E. Marciano, et al. · Reading Research Quarterly (2025) | TGRS Research Map | TGRS