EFEKTIFITAS APE “RUMAH EDUKASI” TERHADAP KEMAMPUAN KONSEP DASAR HITUNG DAN MENGENAL WAKTU PADA SISWA TAMAN KANAK-KANAK

Background: The Education House is a learning media in the form of an Educational Game Tools (EGT) which aims to train children in the ability to think logically, increase creativity, and train children's fine motor skills. This game is divided into three kinds, namely games in counting, guessing pictures, and knowing the time by pointing the clock. Objective: to see whether APE is effective in improving the ability to count and recognize time in Aisyiyah Kindergarten students Method: This study used quantitative methods and the research design used was experimental research (one group pretest-posttest design). The research subjects were students of TK Aisyiyah Bustanul Athfal 58, TK Aisyiyah Bustanul Athfal 6, and TK Aisyiyah Bustanul Athfal 47 Surabaya. The data collection technique used in this study was by giving pre-test and post-test questions. Result: after the researchers gave the treatment twice using the EGT "Education House" that the researchers made, the results showed that the subjects experienced an increase in their basic ability to count and recognize time. Conclution: effective EGT can improve numeracy skills and know time in Aisyiyah Kindergarten students.

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Publication Details

Journal
PSIKOSAINS (Jurnal Penelitian dan Pemikiran Psikologi)
Published
2025-03-11
DOI
https://doi.org/10.30587/psikosains.v20i1.8978
Primary Topic
Architectural and Urban Studies
Type
article
Field-Weighted Citation Impact
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article

EFEKTIFITAS APE “RUMAH EDUKASI” TERHADAP KEMAMPUAN KONSEP DASAR HITUNG DAN MENGENAL WAKTU PADA SISWA TAMAN KANAK-KANAK

Dzulkifli Dzulkifli, Rinanti Resmadewi
PSIKOSAINS (Jurnal Penelitian dan Pemikiran Psikologi)
Architectural and Urban Studies
article

EFEKTIFITAS APE “RUMAH EDUKASI” TERHADAP KEMAMPUAN KONSEP DASAR HITUNG DAN MENGENAL WAKTU PADA SISWA TAMAN KANAK-KANAK

Dzulkifli Dzulkifli, Rinanti Resmadewi
article en

Abstract

Background: The Education House is a learning media in the form of an Educational Game Tools (EGT) which aims to train children in the ability to think logically, increase creativity, and train children's fine motor skills. This game is divided into three kinds, namely games in counting, guessing pictures, and knowing the time by pointing the clock. Objective: to see whether APE is effective in improving the ability to count and recognize time in Aisyiyah Kindergarten students Method: This study used quantitative methods and the research design used was experimental research (one group pretest-posttest design). The research subjects were students of TK Aisyiyah Bustanul Athfal 58, TK Aisyiyah Bustanul Athfal 6, and TK Aisyiyah Bustanul Athfal 47 Surabaya. The data collection technique used in this study was by giving pre-test and post-test questions. Result: after the researchers gave the treatment twice using the EGT "Education House" that the researchers made, the results showed that the subjects experienced an increase in their basic ability to count and recognize time. Conclution: effective EGT can improve numeracy skills and know time in Aisyiyah Kindergarten students.

PSIKOSAINS (Jurnal Penelitian dan Pemikiran Psikologi)Vol. 20(1)
Universitas Muhammadiyah Surabaya (ID)
Openalex Percentile: Top 95%
Architectural and Urban Studies
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EFEKTIFITAS APE “RUMAH EDUKASI” TERHADAP KEMAMPUAN KONSEP DASAR HITUNG DAN MENGENAL WAKTU PADA SISWA TAMAN KANAK-KANAK — Dzulkifli Dzulkifli, Rinanti Resmadewi · PSIKOSAINS (Jurnal Penelitian dan Pemikiran Psikologi) (2025) | TGRS Research Map | TGRS