Mixed Reality Learning System

A Virtual Trainer based on MR technology represents a quantum leap in immersive training. Integrating the hardware and software elements, a Virtual Trainer could offer its clients an unprecedented opportunity to participate in highly realistic simulations in a wide range of training scenarios. The environments themselves also are visually realistic and dynamically sensitive, updating in real time to reflect user activity. Most critical is the Virtual Trainer provides for immediate feedback on a user's performance. It does this through the use of computer vision algorithms and motion tracking sensors which analyze the performed actions to give tailored advice. This real-time feedback makes the learning process more effective since it allows a user to iteratively improve both their methods and abilities. The Virtual Trainer also adapts its coaching style according to the client's preferences and level of ability, ensuring a fully customized. It can actually train each of the users with a good learning environment in all subjects and simulations to perform various things from the most complex thinking to physical training for users. In addition, performance analytics enriches the training process because it allows users to monitor their development as well as detect areas where one can improve over time. Training sessions are no longer a one-way passive endeavor because of the social and collaborative elements built into the Virtual Trainer. Elements, contributing to an enhanced sense of motivation and engagement. In general, virtual trainers in MR technology represent a milestone development in the realisation of new approaches to learning and skill acquisition and training.

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Publication Details

Published
2024-12-12
DOI
https://doi.org/10.1109/icses63760.2024.10910371
Primary Topic
Intelligent Tutoring Systems and Adaptive Learning
Type
article
Field-Weighted Citation Impact
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article

Mixed Reality Learning System

P. Jayabharathi, Richard Andrew, C Sidharth
Intelligent Tutoring Systems and Adaptive Learning
article

Mixed Reality Learning System

P. Jayabharathi, Richard Andrew, C Sidharth
article en

Abstract

A Virtual Trainer based on MR technology represents a quantum leap in immersive training. Integrating the hardware and software elements, a Virtual Trainer could offer its clients an unprecedented opportunity to participate in highly realistic simulations in a wide range of training scenarios. The environments themselves also are visually realistic and dynamically sensitive, updating in real time to reflect user activity. Most critical is the Virtual Trainer provides for immediate feedback on a user's performance. It does this through the use of computer vision algorithms and motion tracking sensors which analyze the performed actions to give tailored advice. This real-time feedback makes the learning process more effective since it allows a user to iteratively improve both their methods and abilities. The Virtual Trainer also adapts its coaching style according to the client's preferences and level of ability, ensuring a fully customized. It can actually train each of the users with a good learning environment in all subjects and simulations to perform various things from the most complex thinking to physical training for users. In addition, performance analytics enriches the training process because it allows users to monitor their development as well as detect areas where one can improve over time. Training sessions are no longer a one-way passive endeavor because of the social and collaborative elements built into the Virtual Trainer. Elements, contributing to an enhanced sense of motivation and engagement. In general, virtual trainers in MR technology represent a milestone development in the realisation of new approaches to learning and skill acquisition and training.

Openalex Percentile: Top 74%
Intelligent Tutoring Systems and Adaptive Learning
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