Reaction Time as a Proxy for Presence in Mixed Reality with Distraction

Distractions in mixed reality (MR) environments can significantly influence user experience, affecting key factors such as presence, reaction time, cognitive load, and Break in Presence (BIP). Presence measures immersion, reaction time captures user responsiveness, cognitive load reflects mental effort, and BIP represents moments when attention shifts from the virtual to the real world, breaking immersion. While prior work has established that distractions impact these factors individually, the relationship between these constructs remains underexplored, particularly in MR environments where users engage with both real and virtual stimuli. To address this gap, we have presented a theoretical model to understand how congruent and incongruent distractions affect all these constructs. We conducted a within-subject study (N = 54) where participants performed image-sorting tasks under different distraction conditions. Our findings show that incongruent distractions significantly increase cognitive load, slow reaction times, and elevate BIP frequency, with presence mediating these effects.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-12
DOI
https://doi.org/10.1109/tvcg.2025.3549575
Citations
3
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
3.83
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article

Reaction Time as a Proxy for Presence in Mixed Reality with Distraction

Yasra Chandio, Fatima M. Anwar, Victoria Interrante
3 citations
IEEE Transactions on Visualization and Computer Graphics
Augmented Reality Applications
3.83
article

Reaction Time as a Proxy for Presence in Mixed Reality with Distraction

Yasra Chandio, Fatima M. Anwar, Victoria Interrante
article en
3 citations

Abstract

Distractions in mixed reality (MR) environments can significantly influence user experience, affecting key factors such as presence, reaction time, cognitive load, and Break in Presence (BIP). Presence measures immersion, reaction time captures user responsiveness, cognitive load reflects mental effort, and BIP represents moments when attention shifts from the virtual to the real world, breaking immersion. While prior work has established that distractions impact these factors individually, the relationship between these constructs remains underexplored, particularly in MR environments where users engage with both real and virtual stimuli. To address this gap, we have presented a theoretical model to understand how congruent and incongruent distractions affect all these constructs. We conducted a within-subject study (N = 54) where participants performed image-sorting tasks under different distraction conditions. Our findings show that incongruent distractions significantly increase cognitive load, slow reaction times, and elevate BIP frequency, with presence mediating these effects.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(5)
University of Minnesota (US), University of Massachusetts Amherst (US), Twin Cities Orthopedics (US)
Reduced inequalities
Openalex Percentile: Top 7%
Augmented Reality Applications
3.83
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Reaction Time as a Proxy for Presence in Mixed Reality with Distraction — Yasra Chandio, Fatima M. Anwar, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS