PGDGS: Improving Few-shot 3D Gaussian Splatting with Progressive Gaussian Densification

Synthesizing novel views from sparse input images is a significant and challenging problem in neural rendering. As an innovative 3D representation, 3D Gaussian Splatting (3DGS) has demonstrated exceptional performance and real-time rendering capabilities. However, rendering novel views from few-shot inputs in 3DGS remains a formidable problem. To address this challenge, we propose PGDGS, a highly efficient method that surpasses existing methods with minimal modifications to the original 3DGS framework. We conducted a detailed analysis of the challenges encountered by 3DGS in sparse settings and identified the crucial role played by the Gaussian densification strategy during the training process. Building upon this observation, we propose two strategies: the Progressive Gaussian Densification strategy that reconstructs Gaussians from coarse to fine, and the Dynamic Frequency Regularization strategy that enhances the details of the reconstruction. We demonstrate that original 3DGS can achieve performance comparable to existing methods with only a few lines of code change. Notably, our approach achieves a 120 times improvement in training speed and a 4000 times increase in inference speed compared to previous NeRF-based methods due to its simplicity and minimal impact on training overhead. PGDGS achieves state-of-the-art performance across diverse datasets, including LLFF and Mip-NeRF360.

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Published
2025-03-12
DOI
https://doi.org/10.1109/icassp49660.2025.10889028
Citations
1
Primary Topic
Industrial Vision Systems and Defect Detection
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article
Field-Weighted Citation Impact
1.24
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article

PGDGS: Improving Few-shot 3D Gaussian Splatting with Progressive Gaussian Densification

Haoyang Huang, Ronggang Wang, Guanhua Wu, Zhe Zhang
1 citations
Industrial Vision Systems and Defect Detection
1.24
article

PGDGS: Improving Few-shot 3D Gaussian Splatting with Progressive Gaussian Densification

Haoyang Huang, Ronggang Wang, Guanhua Wu, Zhe Zhang
article en
1 citations

Abstract

Synthesizing novel views from sparse input images is a significant and challenging problem in neural rendering. As an innovative 3D representation, 3D Gaussian Splatting (3DGS) has demonstrated exceptional performance and real-time rendering capabilities. However, rendering novel views from few-shot inputs in 3DGS remains a formidable problem. To address this challenge, we propose PGDGS, a highly efficient method that surpasses existing methods with minimal modifications to the original 3DGS framework. We conducted a detailed analysis of the challenges encountered by 3DGS in sparse settings and identified the crucial role played by the Gaussian densification strategy during the training process. Building upon this observation, we propose two strategies: the Progressive Gaussian Densification strategy that reconstructs Gaussians from coarse to fine, and the Dynamic Frequency Regularization strategy that enhances the details of the reconstruction. We demonstrate that original 3DGS can achieve performance comparable to existing methods with only a few lines of code change. Notably, our approach achieves a 120 times improvement in training speed and a 4000 times increase in inference speed compared to previous NeRF-based methods due to its simplicity and minimal impact on training overhead. PGDGS achieves state-of-the-art performance across diverse datasets, including LLFF and Mip-NeRF360.

Peking University (CN)
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Openalex Percentile: Top 22%
Industrial Vision Systems and Defect Detection
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