DUNE: Sim2Real Transfer for Depth-based Navigation in Unstructured Dynamic Indoor Environments
Collision-free navigation in dynamic environments, especially with moving pedestrians, is crucial for mobile robots. This paper introduces DUNE, a depth-based policy trained in simulation for collision-free navigation of Ackermann mobile robots in unstructured indoor environments. DUNE uses a CNN-LSTM to encode depth vision and past actions, while an actor-critic network controls velocity and steering. Additionally, a depth filter bridges the sim-to-real gap. Unlike prior works relying on LIDAR and complex algorithms, DUNE achieves state-of-the-art performance with only egocentric depth perception and lightweight neural networks, both in simulation and real-world tasks.
Authors
- Wenjun Liu (ORCID: https://orcid.org/0000-0001-9380-2990)
- Lei Ma (ORCID: https://orcid.org/0000-0002-3959-4155)
- Chaoyi Xu (ORCID: https://orcid.org/0000-0002-9870-4297)
- Jilong Wang (ORCID: https://orcid.org/0009-0001-9668-2987)
- Zhongliang Deng (ORCID: https://orcid.org/0000-0002-1984-8613)
- Fan Yin
Institutions
- Beijing University of Posts and Telecommunications (CN)
- University of California, Santa Cruz (US)
Publication Details
- Published
- 2025-03-12
- DOI
- https://doi.org/10.1109/icassp49660.2025.10890168
- Primary Topic
- Robotics and Sensor-Based Localization
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- National Natural Science Foundation of China