Generating Editable Head Avatars with 3D Gaussian GANs

Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields (NeRF), achieve photo-realistic and view-consistent 3D head synthesis. However, these methods face limitations in deformation flexibility and editability, hindering the creation of lifelike and easily modifiable 3D heads. We propose a novel approach that enhances the editability and animation control of 3D head avatars by incorporating 3D Gaussian Splatting (3DGS) as an explicit 3D representation. This method enables easier illumination control and improved editability. Central to our approach is the Editable Gaussian Head (EG-Head) model, which combines a 3D Morphable Model (3DMM) with texture maps, allowing precise expression control and flexible texture editing for accurate animation while preserving identity. To capture complex non-facial geometries like hair, we use an auxiliary set of 3DGS and tri-plane features. Extensive experiments demonstrate that our approach delivers high-quality 3D-aware synthesis with state-of-the-art controllability. Our code and models are available at https://github.com/liguohao96/EGG3D.

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Publication Details

Published
2025-03-12
DOI
https://doi.org/10.1109/icassp49660.2025.10887885
Citations
1
Primary Topic
Natural Language Processing Techniques
Type
article
Field-Weighted Citation Impact
2.48

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article

Generating Editable Head Avatars with 3D Gaussian GANs

Yifang Men, Di Huang, Weixin Li, Guohao Li et al.
1 citations
Natural Language Processing Techniques
2.48
article

Generating Editable Head Avatars with 3D Gaussian GANs

Yifang Men, Di Huang, Weixin Li, Guohao Li, Ruijie Yang, Yunhong Wang, Hongyu Yang
article en
1 citations

Abstract

Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields (NeRF), achieve photo-realistic and view-consistent 3D head synthesis. However, these methods face limitations in deformation flexibility and editability, hindering the creation of lifelike and easily modifiable 3D heads. We propose a novel approach that enhances the editability and animation control of 3D head avatars by incorporating 3D Gaussian Splatting (3DGS) as an explicit 3D representation. This method enables easier illumination control and improved editability. Central to our approach is the Editable Gaussian Head (EG-Head) model, which combines a 3D Morphable Model (3DMM) with texture maps, allowing precise expression control and flexible texture editing for accurate animation while preserving identity. To capture complex non-facial geometries like hair, we use an auxiliary set of 3DGS and tri-plane features. Extensive experiments demonstrate that our approach delivers high-quality 3D-aware synthesis with state-of-the-art controllability. Our code and models are available at https://github.com/liguohao96/EGG3D.

Beihang University (CN)
National Natural Science Foundation of China, Beijing Municipal Natural Science Foundation
Openalex Percentile: Top 11%
Natural Language Processing Techniques
2.48
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Generating Editable Head Avatars with 3D Gaussian GANs — Yifang Men, Di Huang, et al. · (2025) | TGRS Research Map | TGRS