Chat-Driven 3D Human Pose and Shape Editing with Large Language Models

Generating and creating humanoid 3D models has received increasing attention recently due to its fundamental support for many high-level 3D applications. Although automatic 3D pose and shape reconstruction methods have achieved promising results, there are still some failure cases due to self-occlusions, viewpoint changes, and the complexity of human pose articulations. In this paper, we propose a novel way to leverage Large Language Models (LLMs) to interactively reconstruct human pose and shape based on a Skinned Multi-Person Linear (SMPL) model. We construct a mapping table to fine-tune an LLM, enabling it to understand user inputs better and output the positional information of joint points. Additionally, a simple neural network is adopted to regress the shape cues of the SMPL. We demonstrate a gallery of results of numerous poses and shapes. We validate our method via numerical evaluations, user studies, and comparisons to manually posed characters and previous work.

Authors

Institutions

Publication Details

Published
2025-03-12
DOI
https://doi.org/10.1109/icassp49660.2025.10887921
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Chat-Driven 3D Human Pose and Shape Editing with Large Language Models

Chi Li, Mengxiao Zhu, Yu‐Kun Lai, Paul L. Rosin et al.
Human Pose and Action Recognition
article

Chat-Driven 3D Human Pose and Shape Editing with Large Language Models

Chi Li, Mengxiao Zhu, Yu‐Kun Lai, Paul L. Rosin, Yongmei Zhang, Feng Zhou, J. P. Dai
article en

Abstract

Generating and creating humanoid 3D models has received increasing attention recently due to its fundamental support for many high-level 3D applications. Although automatic 3D pose and shape reconstruction methods have achieved promising results, there are still some failure cases due to self-occlusions, viewpoint changes, and the complexity of human pose articulations. In this paper, we propose a novel way to leverage Large Language Models (LLMs) to interactively reconstruct human pose and shape based on a Skinned Multi-Person Linear (SMPL) model. We construct a mapping table to fine-tune an LLM, enabling it to understand user inputs better and output the positional information of joint points. Additionally, a simple neural network is adopted to regress the shape cues of the SMPL. We demonstrate a gallery of results of numerous poses and shapes. We validate our method via numerical evaluations, user studies, and comparisons to manually posed characters and previous work.

North China University of Technology (CN), Peng Cheng Laboratory (CN), Cardiff University (GB)
Ministry of Education, National Natural Science Foundation of China, Beijing Municipal Education Commission
Quality Education
Openalex Percentile: Top 97%
Human Pose and Action Recognition
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Chat-Driven 3D Human Pose and Shape Editing with Large Language Models — Chi Li, Mengxiao Zhu, et al. · (2025) | TGRS Research Map | TGRS