Chat-Driven 3D Human Pose and Shape Editing with Large Language Models
Generating and creating humanoid 3D models has received increasing attention recently due to its fundamental support for many high-level 3D applications. Although automatic 3D pose and shape reconstruction methods have achieved promising results, there are still some failure cases due to self-occlusions, viewpoint changes, and the complexity of human pose articulations. In this paper, we propose a novel way to leverage Large Language Models (LLMs) to interactively reconstruct human pose and shape based on a Skinned Multi-Person Linear (SMPL) model. We construct a mapping table to fine-tune an LLM, enabling it to understand user inputs better and output the positional information of joint points. Additionally, a simple neural network is adopted to regress the shape cues of the SMPL. We demonstrate a gallery of results of numerous poses and shapes. We validate our method via numerical evaluations, user studies, and comparisons to manually posed characters and previous work.
Authors
- Chi Li (ORCID: https://orcid.org/0009-0000-9634-6927)
- Mengxiao Zhu (ORCID: https://orcid.org/0009-0006-0200-9473)
- Yu‐Kun Lai (ORCID: https://orcid.org/0000-0002-2094-5680)
- Paul L. Rosin (ORCID: https://orcid.org/0000-0002-4965-3884)
- Yongmei Zhang (ORCID: https://orcid.org/0000-0002-4219-4937)
- Feng Zhou (ORCID: https://orcid.org/0000-0002-1132-5877)
- J. P. Dai (ORCID: https://orcid.org/0000-0002-9397-8539)
Institutions
- North China University of Technology (CN)
- Peng Cheng Laboratory (CN)
- Cardiff University (GB)
Publication Details
- Published
- 2025-03-12
- DOI
- https://doi.org/10.1109/icassp49660.2025.10887921
- Primary Topic
- Human Pose and Action Recognition
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Ministry of Education
- National Natural Science Foundation of China
- Beijing Municipal Education Commission