Metadata-assisted Pose Correction for Immersive Audio Split Rendering
Split rendering as recently standardized in 3GPP/IVAS allows for offloading a substantial part of a binaural rendering process from a rendering end-device with limited capabilities, such a wearable, to a more capable entity. This is achieved by computing and transmitting pose correction metadata alongside a pre-rendered binaural audio signal, allowing for head pose adjustments of the pre-rendered binaural signal in response to the headtracking data available at the end-device. In addition to reducing renderer complexity at the end-device, the split renderer also resolves potential large motion-to-sound latencies on the interface between the pre-rendering entity and the end-device. This paper describes practical pre-rendering and coding strategies of the standardized method using new metadata-driven analysis and synthesis methods that allow for such low-latency, low complexity pose correction at the end-device. Evaluation results demonstrate substantial complexity benefits, and a quality level close to the "ideal" alternative of performing full decoding and rendering.
Authors
- Jeroen Breebaart
- Stefan Bruhn
- Rajesh Kumar Tyagi (ORCID: https://orcid.org/0000-0003-3608-1351)
Institutions
- Dolby (Sweden) (SE)
Publication Details
- Published
- 2025-03-12
- DOI
- https://doi.org/10.1109/icassp49660.2025.10889414
- Citations
- 1
- Primary Topic
- Music and Audio Processing
- Type
- article
- Field-Weighted Citation Impact
- 1.49